Here's the thing: Currently there a couple of instances (that I know of and have been submitted to the Developer) that cause the goalie to go into a state where they cannot recover, either by pushing them out of the way of a shot or freezing their movements. The most serious ones occur and cannot be recovered from until the play is whistled dead, such as the bunny hop. Here are a few I know of and have already submitted to EA: #1 - Being bumped into (either by a teammate or an opposing player) while transitioning into a save animation. The goalie then stands absolutely still and can no longer enter any inputs to get out of that state, and may start to go into an animation loop (aka the Bunny Hop or Standing Shake). #2 - After a desperation type save (split glove/blocker save), the goalie will get stuck on his butt and his inputs will no longer respond for a while. It can range from one or two seconds, to about a full 10 seconds. It was believed that mashing the inputs (especially UP on the RS which makes your goalie poke check) would bring you out of that state quicker, but recently I've begun to compile evidence that the frozen state is random and you will come out of it without the need for inputs. The problem is that the amount of time you are frozen can vary and a goal can easily be scored on the goalie if he gets frozen for more than a few seconds, and there's nothing we can do about it. Example: https://clips.tw*tch.tv/thecreasetv/VictoriousPigeonPanicVis (replace the * by an "i") You can see around the 17s mark, i go into a glove save animation and then just stay sitting on the ice for a while. I cannot move. None of my inputs will register. I cannot get out of that state until the game unfreezes me. There are a few different animations that cause this, mostly desperation saves like that or the double-pad stack, which can happen at random. #3 - The cross-grain shot. I have been documenting this instance since its introduction after the game's 1st patch which brought it out of the "BETA" state it was in when it released. Essentially, if the goalie moves with the puck holder to cover his angles and the shooter takes a shot across the grain (in the opposite direction the they're moving in), the goalie will comlpetely whiff his save animation and allow an easy goal. This can also happen if the goalie is simply "tapping" the input lightly shortly before the shot is taken. Lately, I have been talking with jonlol (gamechanger for goalies) and putting up videos on the EA forums where Ben Ross has chimed in on the subject, and looking at some of the cues for the animations, it looks like the game is detecting the input request from the user, even after the user has released the directional stick. The game then forces a save animation "towards" the requested input, sometimes even pushing the goalie out of the way even though he would've made a save if the game had left the goalie in the spot he was in originally. Example: http://xboxcl*ps.com/Jtric/7cbff72c-cb6b-402a-a6c2-c680a2261287 In this example (which is slowed down a lot), you see the goalie take a baby step towards where the shooter is going and then stop. Right away the shot is taken across the grain and you can see the goalie slide towards the motion the goalie was tracking putting him completely out of position to make the save. A save he would've made if the game had left him in the spot he was already in. At normal speed, it simply looks like the goalie shrugs his shoulders and misses the puck. But in reality the game is actually pushing the goalie out of position, and there's nothing we can do to correct it. The only effective counter measure to these cross-grain shots is to remain completely still in the middle of the crease. But that brings about other problems. The shot taken in the example clip above isn't so bad when you consider that the shooter was in a good scoring position and the shot was well placed. However, this shot is also very effective (too effective?) when the skater just crosses the blue line and lobs a shot on net in the opposite direction he is moving. The goalie is forced to challenge the shot at that distance and try to track the shooter, which he can take advantage of by taking a quick shot that goes against the grain. Nine times out of Ten, if the goalie tries to play this correctly, he can't do anything about it. Those are the most "common" instances where a goalie is usually put into a situation where he can't control the outcome. The third instance isn't as critical as the first two however. It could constitute a way to "pad stats" by astute players who know how to do it effectively, but there are ways to combat it and prevent it for now (until EA can patch this... if they patch this). The first instance is obviously the worst of all the situations since the goalie can't do anything to recover from it unless the play is stopped immediately to allow him to recover. That said, I believe that we should continue to only prevent those specific instances that are outlined in the rules. Aside from the instances outlined in my 1st paragraph, the other issues are being tracked by a number of active goalies in the community and the devs. Hopefully a patch is made available soon that will alleviate most of them.