Article II : Scheduling and Game Night Procedures

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    Article II : Scheduling And Game Night Procedures



    Section One : Weekly Scheduling and Restrictions

    -- : 1.1 : Availability

    -- : 1.2 : Right to be Scheduled

    -- : 1.3 : Right to Play

    -- : 1.4 : Weekly Lines

    -- : 1.5 : Restrictions and Exemptions



    Section Two : Scheduling Process

    -- : 2.1 : LGBA Schedule

    -- : 2.2 : Game Times

    -- : 2.3 : Holiday Game Schedule



    Section Three : Game Night Procedures

    -- : 3.1 : Game Night Session Set Up

    -- : 3.2 : Game Night Timeline

    -- : 3.3 : Additional Time

    -- : 3.4 : Hosting

    -- : 3.5 : Inputting Stats

    -- : 3.5.1. Responsibility

    -- : 3.5.2 : Deadline

    -- : 3.5.3 : Inputting Options

    -- : 3.5.4 : Required Stats and Pictures

    -- : 3.5.5 : Forfeit Games Stats

    -- : 3.5.6 : Computer Stats

    -- : 3.5.7 : Lag Out Stats

    -- : 3.5.8 : Player Replaced Mid Game



    Section Four : Replays, Reschedules, and Forfeits

    -- : 4.1 : Replays

    -- : 4.2 : Reschedules

    -- : 4.2.1 Reschedule Restrictions

    -- : 4.3 : Forfeits

    -- : 4.3.1 : Forfeit Procedures

    -- : 4.3.2 : Forfeit Restrictions

    -- : 4.3.3 : Gentlemen's Agreement

    -- : 4.3.3 : Games Running Behind Schedule



    Section Five : Tie Breakers



    Section One : Weekly Scheduling Procedures and Restrictions



    1.1 : Availability



    Players are required to post their availability each week in the generated thread.



    Player must give a minimum of three games availability each week to maintain their "right to play", and "right to be scheduled". This is required so that managers have adequate options when creating the weekly schedule.


    Availability MUST be submitted on the website, no later than 11:59 PM EST the Tuesday prior to the week of play in which a player is giving his or her availability for. Failure to do so, can also result in a player scheduled for games not based on the player's availability.



    Best Practice Suggestion (Players):


    • Submit availability on the website to protect yourself from false removal requests.
    Best Practice Suggestion (Managers/Owners):


    • Encourage your Players to use the website. It is part of your responsibility to ensure your Players are educated on website rules and regulations.
    1.2 : Right to be Scheduled



    Players must be scheduled for a minimum of three games per week.



    In situations where players submit no availability, or less than three games a week availability, or submits availability later than the weekly deadline of Tuesday at 11:59 PM, the player is forfeiting their right to be scheduled.



    Therefore if the player is scheduled for a game they are not available for no judicial punishment will be issued to the manager in charge of scheduling.



    1.3 : Right to Play



    Players can ONLY play a maximum of three games a week, but play a minimum of three games a week. If a player gives less than the required availability, the player forfeits their right to play three games a week. Therefore the team's manager will not face judicial punishment for the player not playing three games in a week.



    This "right to play" clause only applies to players whom give the minimum amount of availability.



    Being in a forfeit(win or loss) results in one of the three games a week a player is scheduled for. Players listed in a forfeit are ineligible to be removed from the forfeit to be given an additional game. These will not show on a player's stats card.



    Exemptions listed in 1.5 of Article Two.



    1.4 : Weekly Lines



    Managers are required to submit the lines on a weekly basis. Lines are due by Wednesday at 8 PM est.



    Weekly lines that are required by the deadline are the ENTIRE allotment of games on your schedule from Wednesday to Friday.



    Best Practice Suggestion (Players) :


    • Post your availability as soon as you can to help your Managers create their lines on time.
    Best Practice Suggestion (Managers) :


    • Make sure your lines are submitted on time to avoid any violations being filed on your team.
    1.5 : Restrictions and Exemptions


    • All line ups are locked at official game time!
    • Roster subs (swapping one player for another) of ECU (use of an affiliate player) are ONLY options if a game is official played! All roster subs and or ECUs must be changed within said line up, at the completion of the game.
    • In the situation where a game results in a forfeit, the line up listed at the "official game time" is locked into said game regardless of possible pending adjustments.
    • A Player who is scheduled for a game that results in a forfeit is not eligible to be scheduled for a new game. When a game results in a forfeit, Players that were in the lineup for that game are not eligible to play in another game. Therefore in this situation, Players may end up not playing their required three games a week. The deadline for a forfeit line up to lock is the official game time. Therefore any players listed in the line at the official game time, are ineligible to be subbed out, or ECU'd if the game results in a forfeit.
    • A Player who submits less than the minimum required availability forfeit their ability to file complaints on their Managers for not scheduling them for games in which they were available for. In some situations, Managers have may not be able to schedule a Player due to the overall limited availability of the entire team.
    • Management and Owners are ineligible to submit a Player for removal whom misses a game(s) that the Player did not post availability for. The only exception is the situation where a Player does not submit availability at all or the player submits less than the required four games a week availability.
    • Players whom are scheduled for a game on their current roster are ineligible to be scheduled/play as an emergency call up (ECU) for their affiliate team (i.e. NCAA or G-League). The only exception is in the situation where the Owner/GM whom scheduled the Player releases the Player to be used as an ECU.
    Section Two : Scheduling Break Down



    The LGBA has a series of set game times and a set scheduled to ensure the community can have a consistent schedule season to season.



    2.1 : LGBA Schedule



    The LGBA plays a thirty-six game schedule that spans over six weeks.



    2.2 : Game Times



    The LGBA Times :



    Wednesday 9:00 PM


    Wednesday 10:00 PM


    Wednesday 11:00 PM


    Thursday 9:00 PM


    Thursday 10:00 PM


    Thursday 11:00 PM




    The LGBA has six time slots per week. The schedule and game times are predetermined prior to the season's start.



    *For the league, all times Eastern, accounting for Daylight Savings Time when applicable.



    2.3 : Holiday Game Schedule



    In situations where League games are scheduled on a holiday, the league will try their best to reschedule the entire league's games to avoid playing on holidays such as :


    • Christmas, Christmas Eve
    • New Years Eve, New Years Day
    • Canada Day, 4th Of July
    • Thanksgiving(Canadian and American)
    Section Three : Game Night Procedures



    On Wednesday through Friday, there are set procedures and guidelines outlined by the League to ensure League games are completed on time, start on time, and that if any unforeseen issue occurs, it can be addressed by the Managers quickly and effectively.



    3.1 : Game Night Session Set Up



    From the Pro-am screen, the private match option shall be utilized. The home team is responsible for contacting their opponent to get the name of the club in which the opponent will be using for the scheduled league game. Both teams must make sure that they know the password for the game as the password is case-sensitive.



    3.2 : Game Night Timeline



    Official Game Time


    • Both teams need to contact each other before searching so that way matchmaking can be quick and easy. If an additional five minutes is required both teams can inform each other of that requirement via PM, Private chat or Xbox Live Message.
    LGBA Official Game Times :


    9:00,10:00,11:00 PM EST



    Five Minutes Past the Official Game Time


    • The home team's MOC will search for the game no later than this time UNLESS additional time has been required.
    • If the search has been done, and the search time has exceeded 5 mins (screenshots needed for proof) and (granted extra time has yet to be requested) a forfeit can be claimed at this time.

    3.3 : Additional Time



    Additional time is requested for players whom are experience any connection issue, or any last minute lag out, disconnection, power failure, or any other unforeseen issues that may have prevented that player from being able to join the game session during the allotted time listed above.



    Additional time can be requested:


    • Prior to or up to the "five minutes past the official game time" (both home and away team)
    • During the five minute window whereby either team has sent the challenge (If the team has a player lose connection trying to play the game)
    • The either team may also request additional time if one of their players is experiencing an issue right at the time in which the challenge is being sent.
    • Additional time is added onto the "five minutes past official game time" making the latest a game can begin +10 minutes past official game time.
    • If a player loses connection, or has an issue right as the challenge is sent, additional can be granted there EVEN IN situations where the game has started at the +10 minute past official game time.
    Additional time is considered a maximum of five additional minutes.



    3.4 : Hosting



    The home team of the game should search the decided code last in order to get home team in game.


    This means that a code should be decided upon, the away team starts the search, and then the home team should be notified by the away team to then search in order to get proper home and away.



    3.5 : Inputting Stats



    Stats will done manually for this season. The winning team is required to take a screenshot of the end game stats for both teams but either team may take a screenshot of the stats. The stats can be entered by either team but must be entered in by the winning team



    3.5.1. Responsibility



    The team managers are responsible for ensuring the stats are entered on time.



    Stats are considered "late" if not entered within 24 hours AFTER the game's scheduled time.



    3.5.2 : Deadline



    The deadline for pictures to be uploaded are twenty-four hours after the original game time.



    3.5.3 : Inputting Options



    At the moment, the only way to enter stats is manually based off screenshots taken at the end of the game.



    3.5.4 : Required Stats and Pictures (OCR)


    ***NOT OFFICIAL YET***


    There is a certain picture, one total, that are required to be uploaded after each game and it will have all these stats.


    • Box Score
    • Winning team's Player stats (all five Players, all stats listed)
    • Losing team's Player stats (all five Players, all stats listed)

    Recommended Best Practice (Managers) :


    • It is strongly recommended that a screen shot of the players listed in the lobby prior to a forfeit be taken to ensure an illegal substitution of players does not occur.
    3.5.5 : Forfeit Games Stats



    If no stats are available, enter the score as 1-0 in favor if the winning team.



    In the situation where a team quits out of a game and does not return, or when a game results in a forfeit after the game has started, the current game stats are to be input into the system. The game is NOT to be entered as a 1-0 forfeit win.



    3.5.6 : Computer Stats



    Any and all CPU stats will be added to the game stats and credited to any human player.



    3.5.7 : Lag Out Stats


    If a player loses connection before the first minute of the first/third (depending on the half) quarter is completed,both teams must quit out and re-search for each other and start the game with all 10 players connected. If a player loses connection after the first minute, but before halftime/endtime (depending on the half), the teams must play until halftime/endtime (depending on the half), take a screenshot, quit, and restart the game with all 10 players to play the second half. Stats carry over after tip-off no matter the lag out.


    Section Four : Replays, Reschedules and Forfeits



    This section covers the rules and restrictions that apply to games being replayed, rescheduled, or resulting in a forfeit.



    4.1 : Replays



    In the situation where a complaint is filed and the League's BOG determine an infraction occurred that directly affected the result of the game, a replay may be ordered.



    Also in situations where teams intentionally play in a different manner in order to change the outcome of the game, the League reserves the right to remove those Players from the League and have the game replayed.



    Recommended Best Practice :


    • Request can be via the action center for a replay.
    4.2 : Reschedules



    In situations where both team are having connection issues, the MOCs from both teams can file a formal reschedule request in the action center or via PM. Both teams need to be aware that official reschedules are hosted within the same week of play, on Saturdays! Therefore if an agreement to reschedule cannot be agreed on, the BOG will move the game to a time slot on Saturday of the BOG's choice.




    Also in situations where major server issues, either with 2K, Xbox or PSN, the league reserves the right to reschedule League games with no forfeits being allowed to be taken.



    4.2.1 Reschedule Restrictions



    Due to the strict scheduling and playing rules outlined in this Article, the ORIGINAL roster scheduled for the ORIGINAL game prior to the reschedule is required to be scheduled for the reschedule game. If one or more of the original players can not attend the reschedule game, regardless of reason, an ECU is required to be used OR a player who did not play their maximum game allotment during that week.



    4.3 : Forfeits



    4.3.1 : Forfeit Procedures



    Forfeits can ONLY taken in the following situations during :


    • Prior to the game start, one of the team informs their opponent that they are unable to get five players.
    • The game does NOT start fifteen minutes after game-time.
    • If a gentlemen's agreement is reached, a forfeit cannot be claimed any sooner than +6 minutes past official game time. Also forfeit cannot be claimed any later than +11 minutes after official game if a gentlemen's agree is made (Proof of gentleman’s agreement must be shown if an agreement is made).
    Best Practice: If said player isn’t responsive, look for an ECU (Emergency Contact) to substitute. Make sure all players are in the pro-am team before games.


    In the situation where ANY OF THE ABOVE CRITERIA IS MET BUT THE GAME IS STILL PLAYED, TEAMS ARE NOT ELIGIBLE TO CLAIM A FORFEIT SINCE THE GAME WAS PLAYED!



    4.3.2 : Forfeit Restrictions


    • Line-up are now locked at official game time if the game is not played and a forfeit occurs. In the situation where a forfeit is taken, or granted, whatever line up that was listed at official game time is the line up that is locked into said forfeit game.
    4.3.3 : Gentlemen's Agreement



    Two teams are ELIGIBLE, but NOT REQUIRED TO, enter into an agreement that will allow a game to begin later than the standard game times listed (Official Game Time - Five Minute Past Official Game Time - Ten Minutes Past *Additional Time*)



    Currently based on our additional time rule, a forfeit can ONLY be taken at +10 minutes past official game time IF additional time is NOT requested within that fifteen minute period. Entering a gentlemen's agreement will add an additional five minutes to the "past official game time" rule making the official time to accept a forfeit +11 minutes past official game time.



    A gentlemen's agreement is ONLY an additional five minutes.



    Team's who enter an agreement BUT DO NOT claim a forfeit at exactly +11 minutes past official game time will NOT be eligible to take a forfeit.

    4.3.4 Games Running Behind Schedule


    In the scenario that a game earlier in the night runs late due to connection issues and/or restarts because of lagouts, the next scheduled game will allow a 10 minute grace period after the previous game's completion.

    Example: The 9:00pm ends at 10:10 due to lagouts, The 10:00 pm game would then be required to start at 10:20 or else a forfeit could be taken at 10:11 if no search is being conducted for the 10:00 pm game (proof would be needed that a search was being done in order to have a valid forfeit).

    Section Five : Tie Breakers




    In situations where teams are tied with the same amount of points in a season, the LG Standings system will abide by the following set of criteria to break the tie.


    Two-Team Tiebreaker:

    1. Better record in head-to-head games
    2. Division winner (this criterion is applied regardless of whether the tied teams are in the same division)
    3. Higher winning percentage within division (if teams are in the same division)
    4. Higher winning percentage in conference games
    5. Higher winning percentage against playoff teams in own conference
    6. Higher winning percentage against playoff teams in opposite conference
    7. Higher point differential between points scored and points allowed


    Three or More Team Tiebreaker:

    1. Division winner (this criterion is applied regardless of whether the tied teams are in the same division)
    2. Best head-to-head winning percentage among all teams tied
    3. Highest winning percentage within division (if teams are in the same division)
    4. Highest winning percentage in conference games
    5. Highest winning percentage against playoff teams in own conference
    6. Highest point differential between points scored and points allowed
     
    Last edited by a moderator: Jun 16, 2021
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