ARTICLE VII : The Rule Book ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents Section 1 : The LGFA Rule Book ----------- : 1.1 Preamble ----------- : 1.2 General Conduct ----------- : 1.3 Jurisdiction Section 2 : League Standards ----------- : 2.1 Offense System ----------- : 2.2 Player Punishments (Players, Managers, and Owners) ----------- : 2.3 Public Complaints ----------- : 2.4 Player Penalties ----------- : 2.5 Player’s Right to Complaints ----------- : 2.6 Detrimental Act to the Organization ----------- : 2.7 Refusal to Play ----------- : 2.8 Forfeits Section 3 : Game Night Rules ----------- : 3.1.1 Game Setup ----------- : 3.1.2 Pre-Game Timing ----------- : 3.1.3 Streaming ----------- : 3.1.4 Hosting ----------- : 3.2 Game Play ---------------------- : 3.2.1 Goalkeeper Interference ---------------------- : 3.2.2 Glitching -------------------------------- : 18.104.22.168 Goalkeeper Builds on a field position ---------------------- : 3.2.3 Resolving Broken Rules During a Game --------------------------------- : 22.214.171.124 Procedures --------------------------------- : 126.96.36.199 Goals --------------------------------- : 188.8.131.52 Possession ---------------------- : 3.2.4 Adjusting Stats After An In Game Infraction --------------------------------- : 184.108.40.206 Goal Incident --------------------------------- : 220.127.116.11 Possession Incident ----------------------- : 3.2.5 Height Restriction Rule ----------- : 3.3 Disconnect Procedures ---------------------- : 3.3.1 : Losing a player(s) before the 5th in-game minute ---------------------- : 3.3.2 Player Loses Connection ---------------------- : 3.3.3 Restarting the Game ---------------------- : 3.3.4 Computer Players ---------------------- : 3.3.5 Clashing Kits Section 4 : Players ----------- : 4.1 Playing in Another League ----------- : 4.2 Availability ----------- : 4.3 No Shows ----------- : 4.4 Demanding/Brokering a Transfer ----------- : 4.5 Quitting the Team and/or League ----------- : 4.6 Ineligible Player ----------- : 4.7 Stat Responsibilities ----------- : 4.8 : Red Cards ------------------- : 4.8.1 : Suspensions from Red Cards ------------------- : 4.8.2 : What counts as a red card suspension served Section 5 : Management ----------- : 5.1 Late Lines ----------- : 5.2 Line Adjustments ----------- : 5.3 Falsifying any of the Site’s Stat or Scheduling Systems ----------- : 5.4 Stat Taking ------------------- : 5.4.1 Stat Taking Responsibility ------------------- : 5.4.2 Pictures/Clip for Stats ------------------- : 5.4.3 Deadline for completed stats ----------- : 5.5 Disclosure of Private Information ----------- : 5.6 Player Rights Violation ----------- : 5.7 Player Tampering Section 6 : Owners ----------- : 6.1 Falsifying any of the Site’s Stat or Scheduling Systems ----------- : 6.2 Disclosure of Private Information ----------- : 6.3 Player Rights Violation ----------- : 6.4 Player Tampering ----------- : 6.5 Management Infraction System Section 7 : No Management List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section 1 : The LGFA Rule Book 1.1 : Preamble The LGFA is a simulation style soccer league. We attempt to mimic professional soccer as closely as possible. While we may not always be able to succeed in that goal due to logistics or game controls, we will constantly seek to improve upon those aspects and implement further procedures in order to bring us as close as we can to our real life counterparts. This may involve adapting certain protocols to suit our needs, as well as creating rules in an attempt to make a video game more realistic. The LGFA provides its members with the opportunity to experience their own virtual career as either a player or a member of a management team. 1.2 : General Conduct When participating as a member of the community in an LGFA sanctioned event, or on the League Gaming website, you are to show respect and sportsmanship towards other members and follow the rules at all times. Conduct unbecoming of a member may provide grounds to be charged with an Offense, as outlined in Section 2 of the Rule Book, based on sufficient evidence being provided within a filed complaint. This constitutes, but is not limited to, Blackmailing, Confessing to Breaking Rules, Causing a Panic or Riot, or Filing False League Information. Code of Conduct: https://www.leaguegaming.com/forums/index.php?threads/leaguegaming-code-of-conduct.207089/ 1.3 : Jurisdiction LGFA Sanctioned events are classified as any LGFA related interactions that take place outside of the League Gaming website. These include, but are not limited to, LGFA Games, Scouting Sessions, Meetings, and any other event which may be classified as representative of our community. Members do not fall under LGFA jurisdiction at all times, but in any instance where the LGFA brand is brought into play, we reserve the right to legislate the members of our community involved according to the standards of our constitution. This includes any conduct while playing on a LGFA club. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section 2 : League Standards 2.1 : Offense System Regarding its rules and punishments, the LGFA employs an Offense system. Certain rules require stiffer punishments, and these will be specifically outlined. Offenses will be cumulative over the season. Several factors will be looked at to determine the degree of an Offense. Offenses are broken into different degrees based on severity. The severity of the Offense determines the punishment. 2.2 : Player Punishments (Players, Managers, and Owners) 1st Degree : League Warning 2nd Degree : Minor Suspension (Day(s)) 3rd Degree : Severe Suspension (Week/Season) *DISCLAIMER* These degrees are guidelines. Staff reserves the right to increase the suspension based on severity of the infraction. 2.3 : Public Complaints League Staff will ensure those who file complaints are kept anonymous. Therefore, any time League Staff feels a complaint has been made public on leaguegaming.com, discord, psn party chat/message, Xbox party chat/message, the league reserves the right to have the complaint voided in certain circumstances, or take further action. Players who file complaints will not be informed of the outcome of the complaint. They are encouraged to check the news section of LGFA for this information, or the Players News Feed via the profile of the player at fault/potential fault. 2.4 : Player Penalties Management is afforded the opportunity to charge their own Player(s) with penalties. Penalties consist of anything that goes against the benefit of the team and its players. Management must submit the complaint to the Commissioner's Staff for review through the action center. A First Degree applied by Management must be a suspension of 1 game. A Second Degree applied by Management must be a suspension of 1 week. 2.5 : Player's Right to Complaints Players are welcome and expected to send in complaints if they have issues with Management, Staff, LGFAPA, League Officials, or In Game Issues, but must follow proper procedures in doing so. You may not publicly complain about any of these groups, or harass any member of these groups that you may have an issue with. Publicly complaining or harassing members of the groups involved could result in your complaint being void. All complaints must be filed using the Action Center. If there are any issues that the Action Center may not address, please contact the League Staff via a PM. 2.6 : Detrimental Act to the Organization A detrimental act is defined as but not limited to: Situations that would be considered cyberbullying. Playing in a manner to ensure the team loses. A player telling a team that they do not wish to be a part of their organization and to try to influence trade. Giving a team poor availability intentionally. Submitting a fake IR request. Any MAJOR breach in the CoC. Conduct during bidding with the intent of deterring teams from bidding on said player. It is the responsibility of the team managers to provide evidence of a player that is acting in a manner that is detrimental to the organization. Punishment for non-compliance: Depending on the severity of the violations, it will dictate the degree of removal. 2.7 : Refusal to Play Refusal to play is defined as but not limited to: Refusing to play for the team organization that currently holds the player's contract. Punishment for non-compliance will be a 2 season ban. 2.8 : Forfeits If a match is forfeited, the winning team will mark the game as a 3-0 win and remove all of their players from the game. The team that forfeited will need to remove their players from the game. Both teams will have 24 hours to complete these tasks once a forfeit is approved by the commissioners office through an action center complaint. It is the Owner and Manager’s responsibility to do their best to ensure their team does not forfeit games. LG has set game nights and times. The season schedule is put out well before any league games are played. The commissioners office would like to see all games be played entirely, but we recognize forfeits can happen. We expect our Owners and Managers to avoid Forfeits at all costs. As soon as League Staff recognizes a trend of forfeits for a specific team, they will be in contact with that team’s Management. Any and all possible assistance will be offered to work through that situation. If, after a period of time, this trend does not progress in a positive direction, the Owner will be subject to an offense. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section 3 : Game Night Rules As a Player, you are responsible for your actions both on and off the pitch. The rules in this section detail what you as a Player are required to both do, and avoid doing, in regards to game nights (including game play). All of the rules in Section 3 apply to all who participate in the league, whether you are a Player, Manager, Owner, or Staff member. If a complaint with sufficient evidence is filed, and a Player is in violation of these rules, the Player will be issued an Offense as outlined in Section 2 of the Rule Book, unless another punishment is specifically outlined. 3.1.1 : Game Setup Teams will create the club that represents the team they have in the LGFA. The team name will start with "LG" followed by the club (shortened versions of a team name are acceptable as they may be too long for a club name (Manchester United, Man United)) They will be public clubs. Teams will play games using the in game challenge feature. 3.1.2 : Pre-Game Timing 5 Minutes Prior to Game time - All players need to be in their team’s dressing room - Management needs to be in communication with the opposing manager. (Ex. When the opposing team will be ready and which kits each team is using to prevent kits clashing in game) Extra time 5 minutes is given automatically. An additional 5 minutes needs to be approved by the other team. (10 minutes in total) A team can request 10 minutes total as long as this is done 5 minutes prior to the game time. Asking for 10 minutes MUST be approved by the other team. If they do not approve, the game is to start within 5 minutes after the scheduled game time. Otherwise, the opposing team has the right to forfeit. ex. Team A takes their automatic 5 minutes. They must then start the game with Team B by 8:05 or else team B has the option to forfeit team A at 8:06 if there is no communication or attempt to start the game. ex. Team A needs 10 minutes beyond 8:00 pm EST start time. They request team B for 10 minutes, but this must be done by 7:55 pm (5 minutes before game time). 3.1.3 Streaming Each team is required to have at least one player on their team stream. Streams must be on Twitch, public, and set up to save the video. This is to ensure that stats are recorded and if any in game violations occur, there will be evidence to review. Failure to do so may result in management punishment. Both teams are to keep the streamer and another player from the team in the game at the end of a draw to ensure there is no disconnect before stats from both sides have been completed. The players staying in the game to get stats are to not move while the streamer finishes stats. Once stats are finished, everyone is to exit the game. If a team is going to execute a back out at half time due to losing their ANY or Goalkeeper sometime in the first half, the team that is backing out is responsible to get their stats as well as the opposition's stats. This is to prevent one team from not gathering stats due to not knowing a back out is occurring. You are not allowed to watch the other team's stream. Doing so will result in punishments defined in Article VI : Player Bill of Rights, Section 2.3 : Player Infraction Punishments Twitch streams are mandatory and MUST be running before accepting or sending the game invite. It is the responsibility of the owner and management to make sure the stream is running at the correct time. If not, a punishment will be issued to management at the discretion of the staff. *We highly recommend that teams get not only their stats, but the other team's stats too! 3.1.4 : Hosting Both the home and away team MUST have a North American player host. The home team always chooses the host. It is the responsibility of the home team to ensure they provide the best possible connection to all Players. The home team is only required to pick a new host if the away team requests it after experiencing unplayable delay within 5 in game minutes at the start of game time. This can only be done once. If 5 in game minutes have passed, you may not back out. The game must be played. A complaint may be filed with the BoG for hosting issues if a valid request for a host change was denied. The only other time a back out is permitted, should be followed by Section 3.5.1 3.2 : Game Play This section outlines both the game play rules and the procedures involved in resolving broken rules both during and after games. It is important to understand that if a game play rule is broken, BUT DOES NOT DIRECTLY AFFECT THE PLAY, it is NOT a violation. During a game, the BoG and Commissioner’s Staff are NOT to be contacted. They will NOT interfere in a game. If you feel a violation has occurred, you are to play the game out as best as possible. Only the BoG can determine if a violation has occurred. After the game is completed, file a formal complaint using the Action Center. All teams must play with at least 7 players, including a goalie and an any. 3.2.1 : Goalkeeper Interference It is the player's responsibility to give the goalkeeper enough room to maneuver. If a goalkeeper actions to play the ball and results in contact with a player, the player is at fault. Goalkeepers must be allowed to drop kick or throw the ball freely, this includes the trajectory of their kick or throw path. Players are not allowed to intentionally or unintentionally block the goalkeeper's kick or throw. Not all goalkeeper interference plays are the same, and they are not all bang bang scoring plays. There has to be a clear reset of possession or personnel getting back into position for any goals to count that is the result of Goalkeeper interference. Staff will review any goals scored from blocked kicks or throws via the action center after the nights games to determine if the goal will stand or be disallowed. Regardless if there is suspected goalkeeper interference, both teams are expected to stay in the game and play it until completion. Teams are NOT permitted to back out after a possible infraction as just described happens. 3.2.2 : Glitching Exploits, Cheats, Mods, or any other form of tampering with the game or its intended game play are hereby prohibited. These things cannot be specifically covered by the rules, therefore are all categorized as one. Any of these types of exploits need to be brought to League Staff as quickly as possible to be able to better identify its effect. If possible, a rule may be later created where the League sees fit. Glitching can also include but not limited to: - Tackling during a set piece - Glitching builds (stocky glitch) - Outfield player with goalkeeper pants If a player is caught glitching, please reference Article VII : The Rule Book, Section 2.1 : Player Infraction Punishments for a list of punishments. 18.104.22.168 Goalkeeper Builds on a field position Anyone that is playing a field position (any position but GK) may not use a goalie build. Any proof of this occurring, may result in a game being overturned. It is the responsibility of the owners to educate their players on this rule. 3.2.3 : Resolving Broken Rules During a Game 22.214.171.124 : Procedures If a Player breaks a game play rule during a game, the important thing to remember is to PLAY ON. Not playing and/or quitting out are unacceptable. There is no need for communication between teams regarding an incident. Follow the section below, which relates to the possible infraction. Give the team a chance to give back the ball. If there's a goal scored, it should not be recorded in the stats. Returning the ball after an in game infraction absolves you of any wrongdoing. You will not be punished for your infraction. 126.96.36.199 : Goals When a goal is scored as the result of an infraction, that goal shall not be recorded in the stat system. The goals and assists from the game summary are subtracted from Player stats, and the goals against are subtracted from both goalkeeper's stats. When stats are adjusted in this manner, a note is to be made in the game summary for both teams and the League to see. 188.8.131.52 : Possession When an infraction occurs that only includes a loss of possession, a return of possession can be made by giving possession of the ball to the other team and having all of your players not pressure. If you are unable to return possession, you may offer restitution the next time you do have possession of the ball. The main objective is to ensure that it is obvious to the other team, by your actions on the pitch, that you are offering a return. Your goal in this situation is to avoid the filing of a complaint. If you do not feel your restitution was apparent to the other team by your actions, it is recommended that you repeat it. 3.2.4 Adjusting Stats After An In Game Infraction 184.108.40.206 : Goal Incident When a goal is scored as the result of an infraction, the owner will be responsible to remove the goal from the stats if the BOGs determine that it's not a goal. 220.127.116.11 : Possession Incident The only time a replay will be permitted for a possession related incident is when there is sufficient evidence that either one team was blocking a keeper purposely and did not return the ball. This evidence must be submitted to the BoGs in the action center. 3.2.5 Height Restriction Rule All field players must follow along with these height rule maximums, based on position in the lineup (not build type) GK: Any height maximum, Goalkeepers must play at a minimum of 6’2”. (6’2” is felt to be the minimum height for competitive build). FB: 6’2” - 187.96cm maximum height CB: 6’4” - 193.04cm maximum height WB/WM: 5’11” - 180.33 cm maximum height MID: 5’11” - 180.33 cm maximum height WING/LF/RF: 5’11” - 180.33 cm maximum height ST/CF: 6’2” - 187.96 cm maximum height If a player is caught playing above their position’s maximum height, the player will be considered an ineligible player as specified in rule 4.6 : Ineligible Player, Article VII, The Rule Book. 3.3 : Disconnect Procedures 3.3.1: Losing a player(s) before the 5th in-game minute If you lose a player(s) before 5 in-game minutes you are allowed to back out before 5 in-game minutes. If the game starts and you notice you have lost a player(s) while loading in, backing out MUST be done before the 5th minute. Each team is allowed 1 back out if any player(s) is disconnected before the 5th game minute. Any goals scored during this time of a team attempting to back out is under the presumption that the goal will not count. A manager of the team that backs out must message in manager chat immediately letting the other team know they backed out and why. Staff will NOT rule on a goal in the manager chats while the teams wait to load up and play again. If you feel the goal should count, the evidence of said goal is to be submitted to the Action Center AFTER the night's games. It is up to the teams to restart the game and play the game until completion. Teams MAY NOT add any additional players that were not in the first acceptance. The ONLY other times that back outs that are permitted after the 5th in game minute are in accordance with rule 3.3.2 : Player Loses Connection, are when a team's ANY or GK or a team goes below the minimum are kicked before the end of the 1st half. 3.3.2 : Player Loses Connection If everyone is in the game after the opening kick off, play the game from start to finish. There are only two scenarios where you are able to back out for player loses. 1: In accordance with rule 3.3.1 Losing a player(s) before the 5th in-game minute 2. If a Goalkeeper, ANY or a team is reduced below 7 players due to lag-outs, this can be done at halftime. Teams are then only permitted to play one half of the next game, if any of these situations from scenario 2 occur again in the second half, just finish the game. Teams MAY NOT add any additional players that were not in the first acceptance. All goals scored before the back out count 3.3.3 : Restarting the Game When a game requires a restart, all players not responsible for taking stats are to quit the game immediately upon the stoppage of play. Both teams are to keep at least 2 players in the game so the game does not disconnect. 3.3.4 : Computer Players Goals scored against computer goaltenders will count. Goals scored by a computer player will count towards the score of the game in ANY situation. Goals and Assists scored by a computer player being played by an ANY will result in the ANY player getting the goals and assists from the computer. No other stats will be recorded other than goals and assists. In the event that there is no any (due to loss of connection explained in section 3.3.2) the goals and assists scored by the computer WILL NOT be counted in the player stat sheet, only counted in the score of the game. If a player lags out and the ANY takes control of the player all stats other than goals and assists will be rewarded to the original player. Only goals and assists will be rewarded to the ANY player. 3.3.5 : Clashing Kits In the event of a major kit clash (red on red, black on black, white on white, etc.), one team may leave the game and restart if the team leaves within the first three minutes and provides proof via game clips of a kit clash and the team quitting the game. All instances of kit clash complaints will receive a final ruling by staff. If a team feels that backing out due to kit clash is not warranted (i.e. trying to get extra time for a player who did not make the lineup on time for the start of the game), the team filing the complaint must do so in the action center for review by BoGs. *Disclaimer staff suggest that managers setup what color kit your team will be wearing before the start of the game to avoid clashing kits. 3.3.6 : Adding Players After a Back-Out In the result of a back-out. You cannot replace any player on your lineup who was present during the original acceptance of the game invite. Doing so will invoke Article VII : The Rule Book, Rule 4.6 Ineligible Player and may result in a forfeit of the match. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section 4 : Players As a Player, you are responsible for your actions on and off the pitch in official LG sanctioned settings and events. The rules in this section detail what you as a Player are required to both do and avoid doing in regards to specific off-field aspects of participating in the LGFA. These rules to apply to all who participate in the league, whether you are a Player, Manager, Owner, or Staff member. If a complaint with sufficient evidence is filed and a Player is in violation of these rules, the Player will be issued an Offense as outlined in Section 2 of the Rule Book, unless another punishment is specifically outlined. Please reference the LG Code of Conduct for what is and isn't an LG sanctioned setting or event. 4.1 : Playing in Another League There is no violation for being a member in another league. The LGFA Staff are confident that this league is the best league out there, and are not opposed to members playing in another league. 4.2 : Availability Availability signup threads are automatically generated in the team locker rooms each Thursday prior to the week of play. It is required for players to post their availability each week in that signup thread. Players must provide a minimum availability of 3/6 games each week through the signup thread. 4.3 : No Shows A Player who does not provide availability through the sign up thread or no shows games after providing availability for the games they are scheduled in can be issued "strikes" by their Owner via the Management tools. After a player receives three strikes for not showing up for games, that player will face a season ban. Three strikes must come in three consecutive games, not season total. Five strikes in an entire season will result in a season ban. 4.4 : Demanding/Brokering a Transfer Players are permitted to request a Transfer as long as it is done in a respectful manner and during a time where the transfer window is open. The player must also have a Trade Request to use. The player may not publicly request a transfer, publicly state they requested a transfer, publicly demand to be transferred to a certain team, publicly arrange to be transferred to a new team, or publicly refuse to play during the transfer request process. These are just a few examples of what cannot be done during the transfer request process. Please read Article 6: Player's Bill of Rights in regards to the complete list. DISCLAIMER Owners may permit other owners to speak with certain players. This is ONLY permitted if that owner has that player's owner consent. Failure to comply with the standards in Article 6: Player’s Bill of Rights in regards to requesting a trade is an offense. The punishment for demanding/brokering a transfer is a 2 season ban. 4.5 : Quitting the Team and/or League A message on PlayStation Message, Xbox Live, LG website, Discord (team, official, and direct messages) from the player stating his/her intention not to play anymore, or quitting the team/league, results in a 2 season ban for players and a 3 season ban for Owners and managers. The evidence must be clear of who the player is. 4.6 : Ineligible Player An ineligible player is described as, but not limited to: - Playing while being suspended, banned or on IR - A Player not on your roster/Training Camp - A player who is on waivers - A player who is not in conformance with 3.2.5 Height Restriction Rule Use of an ineligible player in a game will result in the forfeit of the game played by the team using the ineligible player, a loss of all stats for the players of that team from the game, as well as an Offense for the management team and the ineligible player. 4.7 : Stat Responsibilities Team's are required to do their own player stats. The Winning team is responsible for the Team Game Stats. However, it is both management groups(winning and losing) responsibility to verify shared stats, such as team stats via the pictures/videos. In the case of a draw, the home team will do the team game stats. Both teams are required to have a reliable streamer whose streams save on twitch for authentication if a discrepancy arises after stats have been done. Both teams are to keep the streamer and another player from the team in the game at the end of a draw to ensure there is no disconnect before stats from both sides have been completed. The players staying in the game to get stats are to not move while the streamer finishes stats. Once stats are finished, everyone is to exit the game. 4.8 : Red Cards 4.8.1 : Suspensions from Red Cards A red card is a 1 game suspension in the very next game of the league type the card was earned in (League games or Cup Games). Whether the Red Card is earned straight or from two yellows, it will still count as a 1 game suspension the very next game of that particular league type. If your team is out of competition for a certain league type and a red card suspension must be served, it will be served in the very next game able to be played (transfers from league to cup or cup to league). Ex. Mayor_35 earns a red card in the last league game of the season. His team is still in the running for the cup. Mayor_35 will serve his 1 game red card suspension in the very next game (happens to be a cup game). Managers are to record cards (yellow and red cards) in the stats as the game presents them. Ex. 1 : Mayor_35 earns 2 yellow cards in a match. The stats are to be done as 2 yellows and 1 red in the stat line. Ex. 2 : Mayor_35 earns a straight red card. The stats are to be done that shows 1 red card in the stat line. 4.8.2 : What counts as a red card suspension served The suspension for a red card is 1 game, the very next game of the league type that the card was earned in. Once the 1 game suspension is served, the player is allowed to play again. In the instance of a forfeit and a player has a red card suspension to serve, it is determined by the team who forfeits the game. If the opposing team forfeits the game, any player who had a red card suspension going into the forfeited game will have their 1 game suspension considered as served. If the team who has the player who received a red card suspension forfeits another team, the red card suspension is NOT served. Therefore the suspension must continue to be served the very next game played. Ex. 1 : Mayor_35 received a red card on Chelsea FC playing a league match Monday at 8 PM EST. Chelsea FC is set to play Liverpool on Monday 8:30 PM EST. Liverpool forfeits the game. In this instance, the red card suspension Mayor_35 received is going to be counted as a game served due to the opposition forfeiting the game. Ex. 2 : Mayor_35 received a red card on Chelsea FC playing a league match on Monday at 8 PM EST. Chelsea FC is set to play Liverpool FC on Monday 8:30 PM EST. Chelsea forfeits the game. In this instance, the red card suspension Mayor_35 received is NOT going to be counted as a game served due to the players team forfeiting the game. Mayor_35 MUST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section 5 : Management The rules in this section detail what you as a Manager are required to both do and avoid doing in regards to your duties as Management in the LGFA. If a complaint with sufficient evidence is filed and a Manager is in violation of these rules, the Manager will be issued an Offense as outlined in Section 6.6 of Article VII : The Rule Book, unless another punishment is specifically outlined. Managers must also follow all other rules listed in Sections 1-4 of this rule book. They too are Players in the league and will be judged on those infractions as a Player, and in some instances as both a Player and a Manager. The LGFA Staff holds Management to the highest standard. In any case of a violation, admission of guilt may be taken into consideration when Staff is ruling on complaint. 5.1 : Late Lines Management is required to have their team's lines submitted before the scheduled game time. 5.2 : Line Adjustments All adjustments to lines, whether it be ECU’s or substitutions, must be done before the scheduled game. Subbing after a forfeit game is a violation. In the case of a forfeit game, all players are to be removed from the game (by both sides). If you do not have a full 11, you must use ECUs that're in the locker room and available to fill. Not allowing Training Camp players to play to help fill a full lineup will result in disciplinary action. We encourage Training Camp players to provide proof for when they're not allowed to play when there's room to fill. If a Training Camp player does not wish to play the opened position(s), then that player does not need to play. 5.3 : Falsifying any of the Site’s Stat or Scheduling Systems All information entered by Management into the scheduling and stats system must be accurate. Any attempt to falsify information, with sufficient evidence, will result in both an Offense and a mandatory meeting with the Commissioner’s Staff regarding the conduct of the Management team with further action being a possibility. 5.4 : Stat Taking Stats must be taken to keep a record of all statistics LGFA tracks. This job is mandatory for the managers to complete. Managers must meet the deadline to have stats inputted once a game ends. The deadline to have stats completed is by Thursday of every week at 8 pm EST. However, scores MUST be entered on the same night of each game-day (Sunday, Monday & Tuesday) by midnight 12 am EST. It is best practice to input stats after all LGFA games are completed for the night. This way it won't be forgotten and you won't have to remember to do them later. 5.4.1 : Stat Taking Responsibility Each team is responsible for their own Player stats, regardless of the game outcome. Team Stats will be determined by who does them by the following process ; 1. Winning Team 2. If a draw, the home team If a lag out occurs, both teams are responsible for their own stats. Both teams are to keep only 2 players in the game to keep the game from disconnecting. The players left in the game are to not move while the streamer finishes getting stats. 5.4.2 : Pictures/Clip for Stats Each stat that is recorded on the LGFA, needs a clip or picture to follow up with it in the event there's any questioning the legitimacy of that stat. It can either be multiple screenshots on your phone/gaming system or a streaming service that saves past broadcasts. The first stats needed are the Team Stats. This can be found in the menu screen after a game completes The rest of the stats can be found in the "Player Ratings" section. These are the stats that need to be recorded : Match Rating Goals Assists Shots Passes Key Passes Interceptions Tackles Blocks Possessions Won / Lost Red/Yellow Cards Saves 5.4.3 Deadline for completed stats The deadline for a game stats is Thursday 8 pm EST of the week that the game is played. Failure to do so, will result in disciplinary action from section 6.6 : Management Infraction System in Article VII : The Rule Book. 5.5 : Disclosure of Private Information As a member of Management, you are given access to information that ordinary Players do not have. This information is not to be leaked, and if evidence comes to light that you are leaking this information, you will be immediately removed from Management and receive a three season ban. 5.6 : Player Rights Violation Management members are expected to uphold and abide by a Player’s rights, found in Article VI : Player Bill of Rights. Any breach of these rights will result in a review of the situation by the Commissioner’s Staff. 5.7 : Player Tampering Player tampering is defined as the act of contacting a contracted Player on another team (without permission of his Owner) for the purposes of: - Informing the Player that you’re trying to transfer for him - Informing the Player that he is on the transfer list - Informing the Player that he has been placed on waivers as part of a pending transaction - Asking the Player to request a transfer from his team - Asking the Player to refuse to play or throw games for his current team - Asking the Player to file a complaint on your behalf - Asking the Player to play for your team under a different gamer tag (Second Tag) There are many different intricacies that could be considered Player tampering, and it would be impossible to list them all here. If you feel that your Player has been tampered with, please send any evidence you have directly to the Commissioner for review. If you feel that something you are doing is possibly considered as tampering, please message someone on Staff for clarification. Punishment for a manager caught player tampering is a 2 season ban. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Section 6 : Owners The rules in this section detail what you as an Owner are required to both do and avoid doing in regards to your duties for running an organization in the LGFA. If a complaint with sufficient evidence is filed, and an Owner is in violation of these rules, the Owner will accumulate an Offense as outlined in Section 2 of the Rule Book, unless another punishment is specifically outlined. Owners must also follow all other rules listed in Sections 1-4 of this rule book. They too are Players in the league, and will be judged on those infractions as a Player, and in some instances as both a Player and an Owner. In the situation where a teams Management has been removed or fired, it is the Owner's responsibility to fill in the Management role until new management is promoted. These situations mean that an Owner may also be charged with a Management Violation. The LGFA Staff holds Owners to the highest standard. In any case of a violation, admission of guilt may be taken into consideration when Staff is ruling on complaint. 6.1 : Falsifying any of the Site’s Stat or Scheduling Systems All information entered by Owners into the scheduling and stats system must be accurate. Any attempt to falsify information, with sufficient evidence, will result in both an Offense and a mandatory meeting with the Commissioner’s Staff regarding the conduct of the Owners team with further action being a possibility. 6.2 : Disclosure of Private Information As an Owner, you are given access to information that ordinary Players do not have. This information is not to be leaked, and if evidence comes to light that you are leaking this information, you will be immediately removed from Ownership and receive a three season ban. 6.3 : Player Rights Violation Owners are expected to uphold and abide by a Player’s rights, found in Article VI : Player Bill of Rights. Any breach of these rights will result in a review of the situation by the Commissioner’s Staff. 6.4 : Player Tampering Player tampering is defined as the act of contacting a contracted Player on another team (without permission of his Owner) for the purposes of: - Informing the Player that you’re trying to transfer for him - Informing the Player that he is on the transfer list - Informing the Player that he has been placed on waivers as part of a pending transaction - Asking the Player to request a transfer from his team - Asking the Player to refuse to play or throw games for his current team - Asking the Player to file a complaint on your behalf - Asking the Player to play for your team under a different gamer tag (Second Tag) There are many different intricacies that could be considered Player Tampering, and it would be impossible to list them all here. If you feel that your Player has been tampered with, please send any evidence you have directly to the Commissioner for review. If you feel that something you are doing is possibly considered as tampering, please message someone on Staff for clarification. Punishment for an owner caught player tampering is a 2 season ban. 6.5 : Management Infraction System The following are the individual infractions that management can be fined for during the season if not done adequately per the constitution rules, including but not limited to: 1) Late Stats 2) Player Rights 3) Incorrect Stats Disclaimer, each category will follow the offense procedure below. The offenses will total throughout the season. The step system for these infractions will go as follow : 1st Offense : $1,000,000 Fine 2nd Offense : 2 game Suspension for Owner and $1,000,000 Fine 3rd Offense : 4 game suspension and $3,000,0000 4th Offense : 6 game suspension for the Owner, 3 game suspension for the GM, and consideration for No Management List *Disclaimer, if a team does not have the cash to cover a fine they will need to get the cash via a trade with another team. If the trade window is closed, the fine of the punishment will continue into the next season. Section 7 : No Management List The no management list will consist of players who are coming off of bans. Once you are placed on the no management list, you must serve 2 consecutive seasons in LGFA before being considered for an Owner or Management role. If you want to inquire who is on the no management list, please message someone on staff. * The Commissioners office may edit and change these rules at any time under the advice of a Rules Committee consisting of at least 2 owners. These two owners will be appointed by staff and will communicate on behalf of all owners. The Rules Committee is defined as all staff members, Two owners, and the Player's Association President if there is a Player's Association. All rule changes will be voted on by the Rules Committee.