Introduction to 6v6 & 3v3 ESHL Tournament Series Recently in the NHL community, tournament structure events seem to have been incredibly fun and well received by all. Tournament events offer a fast pace event that pays out prizing a lot quicker than how we have traditionally ran events for ESHL. Moving into NHL 19, ESHL will also break from the traditional seasonal structure and move to a tournament basis for our events. Each event will have a set buy-in price and some events will also be free to enter. These events will be one off tournaments whereby prizing will be issued after each event This structure will be offered for teams who want to compete in 6s or 3s and without any conflicting times which allows players to participate in all events. Schedule 09-12-2018 - ESHL #1 - 6v6 - 9 PM start - $50 Buy In 16-12-2018 - ESHL #2 - 6v6 - 9 PM start - $50 Buy In 21-12-2018 - ESHL #3 - 3v3 - 9 PM start - $30 Buy In Buy-in Prices Single Tournament Buy-in: 6s - $50 dollars (per team) - ~$7.14 per player Single Tournament Buy-in: 3s - $30 dollars (per team) - ~$6 per player Money Break Down - Prizing For Each Event - Playoff Entry Fee The prizing pool for each tournament is made up of 77% of the buy-in money. 1st place will receive 75% of prizing pool. 2nd place will receive 25% of the prize pool. 3rd place(x2 semi finalists) will receive $50 per team taken prior to the above percentages issued. *THE ONLY EXCEPTION WILL BE THE FREE TO PLAY TOURNAMENTS! THOSE EVENTS WILL NOT HAVE A CASH PRIZE VALUE. THE WINNER OF THOSE TOURNAMENTS WILL BE ISSUED ONE FREE ENTRY FEE FOR A FUTURE EVENT.* THIS DOES NOT APPLY TO THE SEEDING EVENTS. NO CASH VALUE FOR THIS PRIZE. Paypal fees for sending and receiving money: 10% of the buy-in money. LeagueGaming fees for managing and running the event: 13% Team Registration Register your team HERE Tournament Structure The structure for the events will be similar to our "Friday Night Puck" events with a simple modification. The brackets will vary based on the number of teams that sign up for each event. Seeding for each event will be random. Roster Requirements - Roster Restrictions Each roster is made up of 7 players; 6 roster players and 1 utility player for 6v6 Events. Each roster is made of of 5 players; 4 roster players and 1 utility player for 3v3 Events. Utility players need to be listed on your roster as TC players. There is NO positional lock Rosters are locked PER TOURNAMENT ONCE THE BRACKET IS ENTERED, not for the duration of the season. Official Rules Code of Conduct The official LeagueGaming code of conduct applies to every player participating in ESHL events. The code of conduct will extend to any communication among competitors on any platform. LeagueGaming Participation and Ban Policy The participation and ban policy does apply to every participating in ESHL events. All players who wish to participate in ESHL events require an LG account that has been vetted via the official vetting process. Any player who is currently under a ban from any other LG league will be unable to sign up for ESHL until that ban expires, is appealed, or is bought out. Scheduling Rules Lines are to be entered on the site by game time to ensure that the stats are entered correctly. No punishment for late lines. There is no minimum or maximum amount of games a player can participate in within a season or specific tournament. There is no positional lock. Roster Restrictions Rosters are made up of six(6) active roster players and one(1) utility player. Utility player needs to be listed on your training camp. There is no positional lock. Rosters are locked for each tournament a team enters. Teams have until the bracket is input to edit their roster. Brackets are entered at 8:30 for the start time of 9 PM. Teams without a full active roster by the 8:30 deadline will be given a grace period to have their roster compliant. In-Game Rules Goal posts MUST be a dark colour. Offensive player and team names must not be used - specifically racist, sexist, or hateful. If a team is using an offensive name they will be required to back out, change their name, and take a penalty. Any goal score that is removed by the game "looping" back will count as long as their is video evidence to show that the goalie was scored prior to the loop. Disconnection Procedures When a player(s) lag out from a game, the play will continue UP UNTIL THE NEXT WHISTLE. All penalties up until the next whistle will need to be honored up restarting the game. All goals scored up until the next whistle will count. Once the next whistle occurs, the goalie on the team who had a player lag out will be required to quit the game. Upon restarting the game, the team who had the player lag out are to win the face-off and maintain control of the puck IN THE NEUTRAL ZONE. Once the clock in the first period reach approximately the same time game was restarted, the team with possession of the puck are to dump the puck over the glass resulting in a center ice face-off. All penalties that were active prior to the lagout are require to be taken again. If a penalty had only one minute remaining(as an example) that penalty is to be taken ONE MINUTE prior to the play resuming. EX: if Team A had a player lag out at the 10 minute mark of period 2 and was shorthanded(1 minute remaining on the penalty), and quit the game at the 9 minute mark of period one. When the game resumes, Team A is required to honor their penalty by taking a delay of game penalty at the 10 minute mark of period one, then resume play at the 9 minute mark of period one. The Tournament Staff members reserve the right to review any in game situation make the appropriate ruling based on the situation that has occurred. In a situation whereby the staff determine a goalie has quit out of the game during a break-way, penalty shot, or any situation that would result in a goal, the staff reserve the right to award said goal upon restart of the game.