I will be composing a tweet (And EA Forums post) on behalf of the competitive community after gathering this feedback and will try to get as many RTs as possible to get it seen and more importantly hopefully taken seriously to show what we want. I think we come together as a community with how big we are we can get the changes we want and if not no hurt. If you don't think so that's fine you do not have to participate What do you guys think EA needs to fix about NHL19 for the competitive community. It can range from EASHL 6s EASHL 3s VS HUT TLDR - Please Vote, choose as many as you like 1.) Skating back to beta 2.) Bumps from behind (chasing a guy skating away from you, shouldn't be able to bump him) 3.) Long Reach Interceptions - (reaching forward for the puck when skating backwards on the rush) 4.) Skillzoning (back to beta) So far there has been 3 tuners and 1 patch since the game has been released a month ago which is way more than usual. It seems like the community thinks the game has gotten worse in some areas while at the same time they fixed things we wanted but messed up some other things. Fixes 1.) Poke Checking (pokes were in a very good spot during the beta and release but needed somewhat tuned bc of the amount of PIMS that were occurring but even more so bc of the lack of people using pokes bc of how risky it was which to some was a good thing, the adjustment to pokes I think was pretty good as a high amount of PIMS are still called with bad positioning but you can get away with poking a lane or effectively attacking someone with a poke again so people are now using it again which is nice) 2.) Stick lift spam (this latest tuner increased the penalty calls for pressing stick lift repeatedly. This was a good add bc people were able to spam it and not get a call but at the same time we didn't want them to change the effectiveness of the lift bc it was working effectively again for the first time in a long time) 3.) Broken/Dropped Sticks - great remove no need to it and picking up a new stick from the bench didnt work sometimes 4.) Increase Deke Success Rate - this was asked for by a lot of us bc well a lot of the builds and even players in VS/HUT cannot complete the dekes. If were going to try to create space with deke to try to create space we want the deke to actually work if no one pokes, hit or touches the puck, but we many of us were not picking the puck back up after a deke or just losing it off our stick 5.) Club Challenge - good add, needed to be there without say. Need to make sure you have the SAME PASSWORD and then home/away on and apparently some people have others BLOCKED which isn't allowing them to find each other in CC Games 6.) Getting up quicker after hits - fixed after the beta, youd lay on the ground way too long, its still there now but only if injured and still not as long as before 7.) Tie Up Faceoffs - Everyone was doing tie ups for faceoffs in the beta bc they eliminated the roll, EA implemented counters to tie up, backhand stick lift and forehand stick lift now beat tie ups. (They also increased the speed of the backhand and forehand lifts to the dman/winger) WHAT STILL NEEDS FIXED 1.) Skating - The skating has somehow got worse when it was the MAIN focus of NHL19 being advertised by EA and being praised by consumers since the beta and release. It has somehow changed though but there were not very many patch or tuner notes about the skating that would of made it worse. All we have is the LT NERF, which is a nerf to pivoting, then the ATTRIBUTE DIFFERENTIAION which is suppose to make guys with lower stuff feel lower and the guys with higher stuff feel higher and finally a enhancement to vision control. Id personally like the LT back to where is was but I think its still good where its at now but the skating on the big builds def feels changed and slowed them down which I don't like, no one should be slowed down, if anything speed up the small builds and keep those big builds where they were at. 2.) Bumps from behind - Many people differ on the bump aspect of things, I think the main issue is when youre "bumped" you lose possession of the puck for a split second which doesn't allow you to pass/shoot/curl bc well you don't have the puck and then theyre allowed to keep pressing it without any repercussions bc its counting it as though you have the puck so its not interference or anything. Now most people say move the puck when people get close to you but guys have always protected or shielded the puck and I still think you can with a combo of A button and curling it and you might lose it for a second (which you should) but you pick it back up still protected. Now the ones from behind need to go, you shouldn't be able to hit someone who is skating away from you 3.) Long Reach back skating Interceptions - When youre on the rush and a guy is backing up and you pass across and he reaches forward and grabs it, if your momentum and body is going backwards you shouldn't be able to reach forward and pick something off 4.) AI Aggressiveness (Skillzoning) - This was apparently gone in the beta according to EA and all of the VS/HUT guys were talking it up like crazy. Now it is all of the sudden back and the CPU is also pretty OP in EASHL when theres a lagout as well. 5.) Goalie lag out before game starts doesn't end the game, guys have been starting up games without their Human G in EASHL *Anything else I forgot or should add please type below.