I will be composing a tweet (And EA Forums post) on behalf of the competitive community after gathering this feedback and will try to get as many RTs as possible to get it seen and more importantly hopefully taken seriously to show what we want. I think we come together as a community with how big we are we can get the changes we want and if not no hurt. If you don't think so that's fine you do not have to participate What do you guys think EA needs to fix about NHL19 for the competitive community. It can range from EASHL 6s EASHL 3s VS HUT TLDR - Please Vote, choose as many as you like 1.) Skating (Attribute differentiation back to release and then INCREASED instead of decreased) 2.) Bumps from behind (chasing a guy skating away from you, shouldn't be able to bump him) 3.) Long Reach Interceptions - (reaching forward for the puck when skating backwards on the rush) 4.) Incidental Contact 5.) Shot Power and Accuracy6.) Goalie wrong side of net, reach across saves 7.) Unlockable hockey item for an Olympic Size Ice in EASHL hockey bags (given by EA to all LG Teams like they did with the jerseys and logos) So far there has been 3 tuners and 1 patch since the game has been released a month ago which is way more than usual. It seems like the community thinks the game has gotten worse in some areas while at the same time they fixed things we wanted but messed up some other things. Fixes 1.) Poke Checking (pokes were in a very good spot during the beta and release but needed somewhat tuned bc of the amount of PIMS that were occurring but even more so bc of the lack of people using pokes bc of how risky it was which to some was a good thing, the adjustment to pokes I think was pretty good as a high amount of PIMS are still called with bad positioning but you can get away with poking a lane or effectively attacking someone with a poke again so people are now using it again which is nice) 2.) Stick lift spam (this latest tuner increased the penalty calls for pressing stick lift repeatedly. This was a good add bc people were able to spam it and not get a call but at the same time we didn't want them to change the effectiveness of the lift bc it was working effectively again for the first time in a long time) 3.) Broken/Dropped Sticks - great remove no need to it and picking up a new stick from the bench didnt work sometimes 4.) Increase Deke Success Rate - this was asked for by a lot of us bc well a lot of the builds and even players in VS/HUT cannot complete the dekes. If were going to try to create space with deke to try to create space we want the deke to actually work if no one pokes, hit or touches the puck, but we many of us were not picking the puck back up after a deke or just losing it off our stick 5.) Club Challenge - good add, needed to be there without say. Need to make sure you have the SAME PASSWORD and then home/away on and apparently some people have others BLOCKED which isn't allowing them to find each other in CC Games 6.) Getting up quicker after hits - fixed after the beta, youd lay on the ground way too long, its still there now but only if injured and still not as long as before 7.) Tie Up Faceoffs - Everyone was doing tie ups for faceoffs in the beta bc they eliminated the roll, EA implemented counters to tie up, backhand stick lift and forehand stick lift now beat tie ups. (They also increased the speed of the backhand and forehand lifts to the dman/winger) WHAT STILL NEEDS FIXED 1.) Skater build attribute differentiation increased - This was in a patch bc we asked for more noticeable differences between builds and players and it was changed like we wanted, however it was changed the wrong way. We liked where everything was at speed wise, but wanted the higher ratings stuff increased, instead the was left the same and the lower ratings and bigger builds stuff was decreased to make the other stuff more noticeable. This was a step backward and needs corrected. Take everything back to where it was and then on the higher rated players (VS/HUT) increase the higher guys even more and then EASHL make the smaller builds faster not the bigger builds slower and then the guys with higher shooting, passing etc all increased but return the lower guys back to original feel 2.) Incidental contact - This has become very bad as of late, with guys not opting to poke or running for hits and missing but hitting you and getting the stick lift noise or poke noise or getting the puck lose and really ruining the flow of the game and hurting puck control with guys essentially not doing anything defensively but running into you or even your own teammate hitting each other or getting too close 3.) Bumps seem to be better except the ones from behind are still helping guys catch people or knock them off the puck when their momentum is away from them 4.) Puck Carrier Speed - too many times guys are getting caught on breakways. Even if they steal it off the Dmen they are able to turn and catch them or backcheckers catch up, is it puck carrier speed penalty, does Accell take too long to kick in to reach max speed, is it the stamina FWDs have vs Dmen, whatever it is it needs addressed. 5.) Shooting Power and Accuracy - way too many missed nets and way too many times shots come off too weak for all builds and all modes 6.) Goalie Glove Hand - goalies are strong which honestly is fine but the saves where theyre on the other side of the net and we shoot the open side and they either reach across and glove or throw their blocker hand out too far need to go. Im all for good goalies and them only getting beat when we beat the D but they need to be in position and that is the only glaring issue for them right now in my opinion 7.) Long Reach Pass Interceptions away from the body - The long reach extensions need to go, we need it back to poking the lanes to break up far passes, anything tight to the body can be picked off if positioned properly, aka facing the play or visibility of the puck, those could even use an increase, but the far reach ones when momentum is backwards and you reach into a lane or on the backcheck when you auto knock down a saucer need removed or toned down 8.) One Touch Passing along the boards, 1 touches are still slightly delayed from time to time, seems based on how you pick it up OTHER 1.) Guys who take penalties are still going to the BENCH and not always the Penalty box 2.) Faceoff formation - id really like to be able to pull up and adjust the faceoff formations at will, not just randomly when theres a whistle and people don't press A, I should be able to bring it up before, during or after the play and be able to change it. Id also love it to old gen where the FWD is in the high wing spot instead of the dman in the O zone aggressive faceoff 3.) Goalie Lag out before club game - If a goalie lags out before the game starts it isn't dropping the game like it usually does, it will in game but not before 4.) Every players position in highlight reel is CENTER 5.) In the team stats screen it is just showing Power Plays and not power play success and attempts 6.) AI Aggressiveness also in EASHL when theres a lagout (Skillzoning) - This was apparently gone in the beta according to EA and all of the VS/HUT guys were talking it up like crazy. Now it is all of the sudden back and the CPU is also pretty OP in EASHL when theres a lagout as well. CPU will chase you to the corners but will not stick lift hit or poke you in the zone, unless you make incidental contact with them which is where the issue seems to be occurring, but in ESHL they will attack *Anything else I forgot or should add please type below.