LGNCAA Article II : Scheduling and Game Night Procedures

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  1. V 4 T T Y

    V 4 T T Y ECHL Commissioner - Manager S20 - S45

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  2. V 4 T T Y

    V 4 T T Y ECHL Commissioner - Manager S20 - S45

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    S46 NCAA Notations
    1.1: Schedule Format


    The LGHL, LGAHL, and LGECHL plays an eighty-two-game schedule that spans over nine weeks.
    • The LGHL, LGAHL, and LGECHL each have 32 teams with 8 teams per division (4) and 16 teams per conference (2).
      • The three leagues will use the same schedule system (an old NHL version with a 26—24—16—16 split) with an even split of away and home games.
        • 26 games against the same division (4 games against 5 teams, 3 games against 2 teams).
        • 24 games against the opposing division (3 games against 8 teams).
        • 32 games against the opposing conference (2 games against 16 teams, 8 teams each). ● Weeks One thru Four and Weeks Six thru Nine will consist of nine games per week.
    • Week Five will consist of ten games for the week.
    The LGCHL plays an seventy-two-game schedule that spans over eight weeks.
    • The LGCHL have 48 teams with 6 teams per division (8) and 12 teams per conference (4).
      • Each individual league inside the LGCHL will use the same schedule system (a custom modified version of an old NHL version with a 36-36 split) with an even split of away and home games.
        • 36 games against the same division (7 games against 4 teams, 8 games against 1 game).
        • 36 games against the opposing division (6 games against 6 teams).
    • Weeks One thru Eight will consist of nine games per week.
    The LGNCAA plays a forty-two game schedule that spans over eight weeks.
    • The LGNCAA will have 24 teams with 6 teams per division (4) and 12 teams per conference (2)
      • Each conference inside the LGNCAA will use the same schedule system with an even split of away and home games.
    • Weeks One thru Eight will consist of six games per week.


    1.2: Schedule Timeline

    The LGHL, LGAHL, LGECHL, LGCHL, and LGNCAA timeline for the current season will be listed below


    1.2.3: The LGNCAA Timeline

    Regular Season
    • Week 1 — Nov 26-28
    • Week 2 — Dec 03-05
    • Week 3 — Dec 10-12
    • Week 4 — Dec 17-19
    Post-Season
    • Round 1 — Jan 07-09
    • Round 2 — Jan 14-16
    • Round 3 — Jan 21-23
    • Finals — Jan 28-30


    2.1: Availability


    • Player(s) are required to give their availability each week in the team's locker room via the red "sign-up" button or via the site's mobile app.
    • Availability must be submitted no later than 23:59:59 ET the Saturday before the week of play in which a player(s) is giving their availability. Failure to do so can also result in a player(s) scheduled for games not based on the player's availability.
      • The only exception to this above rule is in regard to player(s) who are acquired via a trade or off the waiver wire after the weekly availability deadline.
      • The availability system will not transfer a player’s availability from team to team when they have been traded, placed on the waiver wire, or claimed off the waiver wire.
      • A player(s) that is traded after the weekly deadline listed above will be required to submit their availability no later than 18:59:59 ET on Sunday of the weekly trade deadline.
    • Player(s) must give a minimum of five games of availability (3 games in LGNCAA) each week to maintain their "right to play" and "right to be scheduled."
      • This is required so that Management has adequate options when creating a weekly schedule. ● Player(s) that participate by playing in the LGHL, LGAHL, LGECHL, LGCHL, and LGNCAA Leagues must give a minimum of five games (three games in LGNCAA) of availability each week to maintain their "right to play," and "right to be scheduled."
    • Player(s) that participate by playing in the LGNCAA League must give a minimum of three games of availability each week to maintain their “right to play” and “right to be scheduled”
    • Player(s) that remove their weekly availability sign-ups and/or change their availability after being scheduled will be issued punishments determined by the League Staff.
      • Reference Article IV, Section 5.1 for more information.
    • During the playoffs, a player(s) is required to give a minimum of three games of availability per series.
      • The minimum of three games must be given prior to Game Six of the series to be deemed valid availability.
    • Player(s) that submit no availability will be considered as 9/9 or 3/6 for that week of play, however, they will be considered as 0/9 or 0/6 availability during trade negotiations.


    2.2: Right to be Scheduled


    • Player(s) must be scheduled for a minimum of three games (two games in LGNCAA) per week.
      • The only exception is during the playoffs in a best-of-seven series.
    • In situations where a player(s) submits no availability, or less than five games a week availability, or offers availability later than the weekly deadline, the player(s) forfeits their right to be scheduled based on their availability.
    • Therefore, if the player(s) is scheduled for a game in which they are not available for, no punishment will be issued to the Manager in charge of the weekly scheduling.

    2.3: Right to Play


    • Forwards and Defensemen are eligible to only play a maximum of three games (two games in LGNCAA) a week while on an active roster.
    • Goaltenders are eligible to only play a minimum of three games (two games in LGNCAA) in a week, or up to a maximum of six games a week (four games in LGNCAA) while on an active roster.
    • If a player(s) is called up or sent down, they are ineligible to play more than three games during that week of play if they have already begun playing during that week of play.
    • If a player(s) gives less than the minimum required availability, the player(s) forfeits their right to play three games that week.
      • Therefore, the team's manager will not face judicial punishment for the player(s) not having played three games that week of play.
    • Player(s) that are confirmed for a game that results in a forfeit (regardless of whether it is a win or loss) count as a "game played" for scheduling purposes. This results in the player(s) for that game losing one of their game(s) of eligibility for that week.
      • For stat purposes, a forfeit win or loss will not show up on a player's skater profile.
      • Player(s) listed in a forfeit game(s) are ineligible to be removed from the forfeited game(s) to be given a new game of eligibility.


    2.5: Restrictions and Exemptions


    • Roster substitutions (swapping one roster player(s) for another roster player(s)) or ECU (use of an affiliate training camp player(s)) are the only options if a game is officially played!
      • All roster substitutions and/or ECUs must be changed by the API stats. However, it is the management’s responsibility to ensure that the stats and lineup are correct after the game stats have been entered.
    • In a situation where a game results in a forfeit, the original lineup listed as of the weekly lines deadline (Sunday, 19:59:59 ET), or the first six player(s) confirmed in a lineup is locked into the said game regardless of possible pending adjustments.
    • A player(s) who is scheduled for a game that results in a forfeit is ineligible to be scheduled for a new game to take the place of the forfeited game the player(s) were scheduled for.
      • Therefore in this situation, a player(s) may end up not playing three games a week (two games a week in LGNCAA).
    • The deadline for a forfeit lineup to lock is the weekly lines deadline (Sunday, 19:59:59 ET). Therefore, any player(s) listed in the lineup at the weekly lines deadline (Sunday, 19:59:59 ET), are ineligible to be roster substituted out, or ECU'd if the game results in a forfeit.
    • Player(s) who is ECU'd for a game is still eligible to play three games in the current week during the season.
    • Player(s) who submits less than the minimum required availability or gives their availability late, forfeits their ability to file complaints against their management for not scheduling them for games in which they were available for.
    • In some situations, managers may not be able to schedule a player(s) due to the overall limited availability of the entire team.
    • Management are ineligible to submit a strike for a player(s) who misses a game(s) that the player did not post availability for.
      • The only exception is the situation where a player(s) does not submit availability at all, or the player(s) submits less than the required five games a week (three games a week in LGNCAA) availability.
    • Player(s) who are scheduled for a game on their current active roster are ineligible to be scheduled/play as an emergency call-up (ECU) for their affiliate team (higher league) if the game times potentially conflict.
      • The only exception is in a situation where the team manager(s) who scheduled the player(s) in a lower league, gives consent to the player(s) to be ECU’d in a higher league.


    2.6.4: Eligibility in the LGNCAA

    • During Weeks One thru Six player(s) are eligible to request up to two games of Injured Reserve.
    • During Week Seven, player(s) are eligible to request up to four games of Injured Reserve (if the player(s) has game(s) of eligibility remaining).
    • During Playoffs Rounds One thru Four or higher, player(s) are eligible to request up to two games of Injured Reserve.


    2.7: Issuing Missed Game Strikes


    The following section describes the entire process of the missed game strikes system.

    2.7.1: Overview

    • Player(s) are eligible to be issued a limited amount of missed game strikes per season (see eligibility below).
    • Player(s) are eligible to be “excused” (free passes) for their first three missed games during the season (two games during season in LGNCAA).
    • Player(s) are eligible to gain an additional three (two in LGNCAA) games (for a total of six games or four in LGNCAA) of missed game strikes (free passes) as long as proof of reason is provided to the League Staff or team Management when requested after the first initial three (two in LGNCAA) games of free passes.


    2.7.5: Forfeiture (Excused)

    • Missed game forfeiture (excused) strikes are considered as additional missed game strikes for player(s) and can be used if a player(s) is unable to make a game due to a real-life or unforeseen circumstance as long as they provide proof of reason to their team Management or the League Staff when requested.
      • If a player(s) messages their team Management prior to game time, one-game of missed game forfeiture (excused) strikes will be accounted for and the player(s) will need to be ECU’d. If a roster substitution is applied, no violation will be applied. As long as the player(s) has missed game strikes to be used, a player(s) will be eligible for this case.
      • If a player(s) messages their team Management by 19:59:59 ET the following day, one-game of missed game strikes will be forfeited. However, if there is a qualifying reason given within the allotted time frame, the missed game strikes will be accounted for a forfeiture.
      • Management must issue their player(s) missed game forfeiture (excused) strikes by 19:59:59 ET the following day via the Front Office tools. This is the same as a normal process for issuing missed game strikes, however, the League Staff will note these down as additional missed game strikes due to special circumstances.
      • Failure to issue a player(s) their missed game forfeiture (excused) strikes for the week of play within the time frame listed above will result in an infraction against the Primary Manager. If the Primary Manager is determined as not the weekly/game night scheduler or Management member on call, the infraction will go toward the next highest-ranking Manager.
        • Reference Article IV, Section 6.14.2 for more information.
    • Missed game forfeiture (excused) strikes will not be allowed in Week Eight in the LGCHL and LGNCAA and in Week Nine in the LGHL, LGAHL, and LGECHL.
    • If a player(s) is under the League minimum for availability of 5/9 (3/9 in LGNCAA), they will be deemed ineligible to be filed for missed game forfeiture (excused) strikes.


    3.3: Game Night Timeline

    The official LGNCAA Game Times:
    • 8:00 l 8:35 PM ET

    Section Six: Tiebreakers

    In situations where teams are tied with the same number of points at the end of the regular season, the Leaguegaming Standings system will abide by the following criteria to break the tie.

    Tie Breakers In Order of Determination

    • Greater number of overall wins. ● Greater number of points between the tied teams (head to head).
    • If two or more teams remain tied after the above criteria are met, a tiebreaker game(s) will be played between the tied teams.
    • In the LGHL, LGAHL, and LGECHL, this will be classified as Game #83.
    • In the LGCHL, this will be classified as Game #73.
    • In the LGNCAA, this will be classified as Game #43.
     
    Last edited: Nov 30, 2023
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