ESports ESHL Event Sponsored By Space Esports - NHL 20 - Rules

Discussion in 'E-Sports Hockey League' started by Tris10, Aug 29, 2019.

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  1. Tris10

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    Leaguegaming and Space Esports are teaming up to showcase the best of best from the world of 6v6 Hockey! This event is an Xbox Exclusive event that will begin with a 7 week, 56 game season followed by a four-round playoff.

    Here are the rules and format for this Event!

    Prizes

    1. Winner / 1st place team: $5000.00
    2. 2nd place: One Meta T-shirt and Meta LVL 3 - Backpack to each winner
    3. Third Place: Meta Hats for all team mates.
    Eligibility - Roles and Responsibilities
    1. Player Eligibility
      • This is an Xbox exclusive event.
      • All players who are NOT currently under a league ban, capital ban, or have an outstanding ban fine to pay out are ELIGIBLE to participate for this event.
      • Players MUST be from Canada or the USA to participate.
      • Players are ONLY eligible to play for ONE TEAM for the duration of this event.
    2. Team Eligibility
      • Team names MUST be appropriate and respect the LeagueGaming Code of Conduct <-- Link
      • Teams will be eligible to add their custom branding and logo to the standing page
      • Team registration is handled by the team "owner"
      • Team Owners will represent the organization for the duration of the event.
      • Team owners are to ensure EVERY GAME his or her team participates in is streamed!
      • Team owners can register their team HERE <-- Link
      • Team's are NOT eligible to use trademarked team names and branding.
    Scheduling - Roster Restrictions - Game Night Setup
    1. Season Schedule
      • Seasonal games will be played on Wednesday and Thursday at the following times and dates:
        • Wednesday, Sept 25th - Oct 2nd - Oct 9th - Oct 16th - Oct 23th - Oct 30th - Nov 6th
          • 9 - 9:30 - 10:00 -10:30 -11:00
        • Thursday, Sept 26th - Oct 3rd - Oct 10th - Oct 17th - Oct 24th - Oct 31th - Nov 7th
          • 9:00** - 9:30* - 10:00 - 10:30 - 11:00
        • ** The 9 PM time slot on Thursday will be Space ESports' "Game of The Night" **
          • ONLY TWO teams will be scheduled for this time slot.
          • Game Of The Night will require the same stream requirements for an official broadcast.
        • * The 9:30 PM time slot on Thursday will also be a Space ESporrts "Game of the Night".
          • ONLY TWO teams will be scheduled for this time slot.
          • Game of the Night will require the same stream requirements for an official broadcast.
        • There are TEN official game times per week but teams will ONLY participate in eight of those times. Each team will play five scheduled games on Wednesday night from 9 pm est until 11 pm est. On Thursdays, the 9 and 9:30 game time slot will be reserved for Space ESport's "Game of the Night" commentary by @DavosJB
        • Game of the Night will feature two key matchups, and only have two teams in play at each time slot.
    1. Playoff Schedule
      • Top 16 Make the Playoffs
      • All four rounds are a best of seven.
      • Playoff dates are as follows:
        • Round one - November 13 - November 14
          • Game 1-2-3 (Nov 13th) 9:30 - 10:00 - 10:30
          • Game 4-5-6-7 (Nov 14th) 9 - 9:30 - 10:00 -10:300
        • Round two - November 20 - November 21
          • Game 1-2-3 (Nov 13th) 9:30 - 10:00 - 10:30
          • Game 4-5-6-7 (Nov 14th) 9 - 9:30 - 10:00 -10:30
        • Round three - November 30th starting at 2 PM
        • Finals - December 1st starting at 8 PM
    2. Rosters Information - Restrictions
      • Each roster will be made up of nine (9) players, minimum of six (6) players.
      • There is NO POSITION LOCK
      • Players must meet the eligibility criteria listed above
      • Player MUST use an appropriate Xbox Gamertag as well on ice skater name.:
      • Each Team are eligible to make as many roster substitutions as required within the following guidelines for the duration of the entire event - Season and Playoffs
        • The player must NOT have been ON another team roster for the duration of this event. The deadline which locks a player to a set team for this event will be 8 pm EST of the Opening Night of the event.
        • Teams are NOT eligible to sub a player BACK onto their roster who was previously on the roster AFTER the deadline stated above.
    3. Game Night Setup - Club Challenge
      • All games will be handled via the EASHL Club Challenge System.
      • The home team listed on the site will have home ice for the gameplay.
      • The official pin number for each team to use shall be listed on the website within the game match-up screen. * reference thread link *
    4. Game Night Setup - Forfeit Procedure
      • Teams are given 10 minutes from OFFICIAL GAME; IE 9:10-9:40-10:10-10:40 to ensure their complete six skater roster is in the dressing room, and actively searching for their opponent.
      • A team MUST communicate better one another to ensure that both teams ARE searching
      • To contest a forfeit a stream MUST be provided, including timestamp references as to when the team in question was in the dressing room and when the search began.
      • Teams are INELIGIBLE TO TAKE A FORFEIT IN THE FOLLOWING SITUATIONS:
        • If there are game connection issues IE "dressing room" errors it is expected for both teams to work together, try a new host etc to ensure the game gets played.
        • If one team is currently in overtime or had a delay in their previous game, the team who is waiting and ready is ineligible to take a forfeit. Once their opponent is completed their first game, the ten-minute clock will THEN begin from the current time that the team completes their game.
      • Forfeits are put into the system as a 1-0 win
      • IF a team forfeits 25% of their games in this event, EVERY PLAYER listed on the roster will be issued an LGHL BAN which will prevent these players from participating in future events and remove them from current events and leagues until the ban expires or the fine is paid in full. Also, every win this team has will be overturned to a 1-0 regulation loss.
    5. Game Night Setup - Roster Substitutions
      • Rosters are made up of eight(8) skaters with no positional lock.
      • Teams are eligible to roster sub players in and out of the line as often as required prior to the game beginning.
      • If the game begins, and a player loses connections and cannot return, that player can be roster subbed out of the game.
      • When a roster sub occurs, the team making the roster sub is also eligible to adjust their line. EX: if the Center loses connection and cannot return to the game, the Left-wing from that same game is eligible to move to center allowing the roster sub player to come in and play in the Left-wing position.
    6. Game Night Setup - Player Loses Connection During the Game
      • In the situation whereby a player loses connection, "lags-out", the play WILL continue up until the very next stoppage in play.
      • ALL plays - goals, penalties etc - up until the very next stoppage in play COUNT AND WILL BE HONORED!
      • Once the stoppage has occurred, BOTH TEAMS are to have their goalie leave the game session which will prompt the game to end immediately.
      • Upon the game restarting, at the opening face-off the team in which had a player lose connection to the game shall win the face-off and maintain possession of the puck. That team will retain procession of the puck until the in-game score clock reaches approximately the same time in which both teams left the previous game. At that said time, the team with puck procession is to take a "delay of game" MINOR PENALTY, by dumping the puck over the glass from within their own defensive zone.
      • This penalty is taken due to the fact the team had a player lose connection during the game.
      • Additional Information
        • In the above section, "approximately the same time" refers to the time and period in which the game was stopped after the disconnection. As an example, if a player loses connection five minutes into the second period, and the play continues until the 14-minute mark of the second period prior to both teams backing out, the game will be required to resume play from the 14-minute mark of the second period.
        • During the live broadcast events, teams are to ensure the score clock reflects what it was prior to the disconnection. This would mean the score should reflect what it was and not simply be 0-0.
        • All restarts in play following a disconnection SHALL begin from a faceoff! Therefore if a team is maintaining possession waiting for the penalty clock to count down to where it was prior to the game restart, a neutral zone faceoff is required to be taken once the clock reaches the approximate time in which the game was restarted.
        • If the team is ALREADY shorthanded when they have a player lose connect, that original penalty is required to be honored as well. How that occurs is:
          • The team with the player who lost connection will win the face-off upon restarting the game and maintain possession of the puck until the clock reaches the time approximately the time in which the first penalty was taken (reference the box score prior to restarting the game). At that time the player who was in the box for the original penalty will take a delay of game penalty by dumping the puck over the glass in his or her own zone.
          • The next face-off, that same team is required to be allowed to win the draw, then they maintain possession in their own zone until the in-game score clock reaches approximately the same time in which the original game ended. At that time the player SHALL then take a delay of game penalty, by dumping the puck over the glass in his or her own zone prompting a delay of game penalty. This then will honor the powerplays prior to the disconnection as well the powerplay owned due to a player losing connection.
          • In situations whereby a team is ON THE POWERPLAY and has a player loses connection, upon restarting the game, the disconnection and current powerplay are a wash resulting in the game starting full strength, 5v5.
          • In the situation whereby an equal number of players on both teams lose connection when the game restarts both sides will remain 5v5.
          • In the situation whereby a player has a penalty shot or breakaway and the goalie in which he or she is coming down on "loses connection" to the game, the player will be awarded a goal upon restarting the game. This is the same call made if a player has a breakaway on an empty net and is tripped. That situation does not result in a penalty shot, it results in an automatic goal.
          • It is HIGHLY RECOMMENDED that communication between both teams during restarts be constant and documented to ensure that both sides fully understand what is required of their team.
    7. Game Night Setup - Rescheduling a Game
      • Official reschedules from the event staff will be issued ONLY in situations whereby there are outages on Xbox Live or with the EA Servers
      • In situations whereby teams are running behind schedule, or where "dressing room" errors cause games to delay too long teams then can request the have the game moved to the following day.
      • ALL GAMES that are rescheduled ARE TO BE completed PRIOR TO the next official game night. As an example, if a game from Wednesday at 10 PM requires to be rescheduled, that game SHALL BE replayed PRIOR TO Games beginning on the next Wednesday Night.
        *An except can be made at the discretion of the league officials based on any server related issues, resulting in increased reschedule numbers*
      • Reschedule games will default to the following Tuesday night if both teams cannot come to an agreement on a reschedule time.
      • If both teams cannot make the reschedule, the game will be marked as a 0-0 game.
    8. Game Night Setup - Inputting Game Stats
      • ALL GAMES ARE REQUIRED TO HAVE COMPLETE STATS ENTERED VIA OUR OFFICIAL STATS SYSTEM!
      • Reference our "How To" Thread in regards to how stat entry works here on LG.
    9. Game Night Setup - REQUIRED STREAM!
      • Teams are required to stream each and every one of their games!
      • For the final two rounds of the playoffs, the event production team requires the following:
        • a stream of the game that DOES NOT HAVE the in-game commentators turned on.
        • a camera angle that is NOT from a goalie
        • a stream without any additional overlays
    10. Standings Tie Breakers
        • Points (more)
        • Wins (more)
        • Wins in regulation (more)
        • Goals Against (less)

        * In the situation whereby ONLY two teams are tied for a position, the first tiebreaker will be head to head *
    In-Game Rules
    1. EASHL Builds - Traits - Height and Weight
      • There are NO EASHL build restrictions for this event!
      • All traits are eligible to be used
      • Any height and weight can be used.
    2. Goal Review
      • ANY GOAL scored in-game that is deemed a goal by NHL 20 SHALL be honored and considered a goal.
      • The event staff IS NOT reviewing footage post-game of goals thereby overturning goals that have counted in-game.
    3. Game "Looping"
      • Since it is MANDATORY that each team streams their own games, goals scored prior to the game looping back to a time within the game where that goal does NOT official show on the scoreboard will count!
      • In this situation, the team MUST provide video evidence showing the goal being scored and then the game loops back to a time prior to the game being scored.
    4. Rink Appearance
      • We require each home rink to have a "dark" color for the goalposts

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    Last edited by a moderator: Oct 13, 2019
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