ESports ESHL PSN REVIVE SERIES #2 - ROUND ROBIN BUY-IN

Discussion in 'E-Sports Hockey League - PSN' started by DeMxrco8, Apr 26, 2020.

  1. jojodevil91

    jojodevil91 Well-Known Member

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    Introduction to 6v6 PS ESHL Revive Series Event #2

    After a super successful Event #1 behind us I would like to congratulate Vertigo on finishing first in the revive series event #1. Next I want to thank everyone who signed up and played in the event. There were many super close and competitive games that were extremely fun to watch. We capped out at the full 32 teams actually turning some teams away. Its so crazy seeing how much interest there is for competitive NHL here on the PS side that alone makes what im doing worth it.

    This Week we need to build on the momentum we gained week 1, I personally think week 2 is the most important week of this series to show the interest on PS for competitive NHL is consistent and is here to stay and want to grow and expand. That being said lets get into the details for this week and the rest of the series.

    These events will be one off tournaments whereby prizing will be issued after each event

    This structure will be offered for teams who want to compete in 6s and without any conflicting times which allows players to participate in all events.


    Schedule

    04-25-2020 - ESHL #1 - 6v6 - Double Elimination - 2 PM start - $30USD Buy In - DONE

    05-02-2020 - ESHL #2 - 6v6 - Round Robin - 2 PM start - $30USD Buy In

    05-09-2020 - ESHL #3 - 6v6 -Single Elimination 2 PM start - Free to enter *read more below*


    Buy-in Prices

    Single Tournament Buy-in: 6s - $30 dollars (per team) - ~$5 per player

    Money Break Down - Prizing For Each Event - Playoff Entry Fee

    The prizing pool for each tournament is made up of 80% of the buy-in money.

    • 1st place will receive 75% of prizing pool.
    • 2nd place will receive 25% of the prize pool.
    • 3rd place will receive $50 taken prior to the above percentages issued.
    • *THE ONLY EXCEPTION WILL BE THE FREE TO PLAY TOURNAMENTS! THOSE EVENTS WILL NOT HAVE A CASH PRIZE VALUE. THE WINNER OF THOSE TOURNAMENTS WILL BE ISSUED ONE FREE ENTRY FEE FOR A FUTURE EVENT.* THIS DOES NOT APPLY TO THE SEEDING EVENTS. NO CASH VALUE FOR THIS PRIZE.
    Paypal fees for sending and receiving money: 10% of the buy-in money.

    Fees for managing and running the event & broadcasting: 10%



    Team Registration

    Signups are Open on the ESHL PSN Main Page

    Join the discord for updates. and to reserve a spot.

    https://discord.gg/RRjHbsD

    Tournament Structure

    The structure for this events will be Round Robin:

    - Teams will be put into Groups via random draw ( size of groups will be determined by signups)
    - Teams will play all other teams in their pool during the round robin phase
    - Top 2 (maybe 3 depending on signups) in each pool will advance to the round of 16 bracket)
    - It will be single elimination from there UNTIL the semi finals and finals were it will be come a best of 3 series


    Roster Requirements - Roster Restrictions and Deadlines
    • Each roster is made up of 8 players; 6 roster players and 2 utility player for 6v6 Events.
    • Utility players NEED to be listed on your roster as TC players.
    • There is NO positional lock
    • Rosters are locked PER TOURNAMENT ONCE THE BRACKET IS ENTERED, not for the duration of the season.
    • Becuase we are adding an additional Utility there will be NO substitutions of any kind after the roster lock


      Buy-In Deadline Thursday at 9:00 EST
      Roster Lock Deadline Saturday at 2:00am EST

    Official Rules
    1. Code of Conduct
      • The official LeagueGaming code of conduct applies to every player participating in ESHL events.
      • The code of conduct will extend to any communication among competitors on any platform.
    2. LeagueGaming Participation and Ban Policy
      • All players who wish to participate in ESHL events require an LG account that has been vetted via the official vetting process.
      • Any player who is currently under a ban from any other LG league will be unable to captain a team for ESHL events until that ban expires, is appealed, or is bought out.
    3. Scheduling Rules
      • Lines are to be entered on the site by game time to ensure that the stats are entered correctly. No punishment for late lines.
      • There is no minimum or maximum amount of games a player can participate in within a season or specific tournament.
      • There is no positional lock.
    4. Roster Restrictions
      • Rosters are made up of six(6) active roster players and two(2) utility player.
      • Utility player needs to be listed on your training camp.
      • There is no positional lock.
      • Rosters are locked for each tournament a team enters.
      • Teams have until the bracket is input to edit their roster. Brackets are entered at 8:30 for the start time of 9 PM.
      • Teams without a full active roster by the 8:30 deadline will be given a grace period to have their roster compliant.
      • Each team MUST have a minimum of four (4) PSN players on their Starting roster, at any position.

        "PSN Eligibility To be defined as a PSN player you must either 1) Currently participate in LGPSN or 2) Have played 3+ seasons of PSN. (This is a specific rule, however all staff hold the right to deny a player participation if we feel they are not doing it to help PS4, even if they meet previous criteria. In this case if a ruling like that is made, said player will be made aware, as will the community).
    5. In-Game Rules
      • Games will be played on Central or East Servers ( unless otherwise agreed to by both teams). If 2 teams can not pull an east or central server the game will be marked as forfeit to the team with the fewest West Players.
      • Goal posts MUST be a dark colour.
      • Offensive player and team names must not be used - specifically racist, sexist, or hateful. If a team is using an offensive name they will be required to back out, change their name, and take a penalty.
      • Any goal score that is removed by the game "looping" back will count as long as their is video evidence to show that the goalie was scored prior to the loop.
    6. Disconnection Procedures
      • When a player(s) lag out from a game, the play will continue UP UNTIL THE NEXT PERIOD.
      • All penalties up until the next period will need to be honored up restarting the game.
      • All goals scored up until the next period will count.
      • Once the next period occurs, the goalie on the team who had a player lag out will be required to quit the game.
      • All penalties that were active prior to the lagout are require to be taken again.
      • If a penalty had only one minute remaining(as an example) that penalty is to be taken ONE MINUTE prior to the play resuming. EX: if Team A had a player lag out at the 10 minute mark of period 2 and was shorthanded(1 minute remaining on the penalty), and quit the game at the 9 minute mark of period one. When the game resumes, Team A is required to honor their penalty by taking a delay of game penalty at the 10 minute mark of period one, then resume play at the 9 minute mark of period one.
      • player who lagged out will need to take a 2 mim penalty before play can resume.
      • The Tournament Staff members reserve the right to review any in game situation make the appropriate ruling based on the situation that has occurred.
      • In a situation whereby the staff determine a goalie has quit out of the game during a break-way, penalty shot, or any situation that would result in a goal, the staff reserve the right to award said goal upon restart of the game.
     
    Last edited: Apr 26, 2020
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