LGHL Article II : Scheduling and Game Night Procedures

Discussion in 'LGHL - New Player Information Forum' started by LG-McDonald, Oct 19, 2015.

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  1. LG McDonald

    LG McDonald Director of Hockey Operations

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  2. ShortyxLOSE

    ShortyxLOSE LGHL DC | ESHL Staff

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    Updated S41 Xbox/S19 PSN+, February 22, 2022

    Below is a full outline of all the changes coming to Season 41 Xbox | Season 19 PSN:

    Article II Updates

    Section 1.1: Availability
    • Added clarification for players who submit no availability and will be considered as 9/9 for that week of play.

    Section 1.4: Weekly Lines
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended or on IR.

    Section 2.2: Game Times
    • All the league times for each respective league will be similar.
      • LGHL will be Sun-Tues at 09:00 | 09:40 | 10:20 PM ET
      • LGAHL will be Sun-Tues at 08:30 | 09:10 | 09:50 PM ET
      • LGCHL will be Sun-Tues at 08:30 | 09:10 | 09:50 PM ET

    Section 3.4.1: How Does It Work? - Server Selection
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended or on IR.
    • All players in the lineup must be roster players unless noted otherwise.

    Section 4.1.3: Player Loses Connection During a Game
    2nd Period Disconnection
    • If the disconnection occurs between 20:00 and 15:00 of the 2nd Period, teams are required to add 05:00 minutes of in-game time to the start of the 3rd Period.
      • If a disconnection occurs and play continues after the first whistle, all stats after that point will be deemed invalid.
      • If a disconnection occurs during the extra 05:00 minute window of the 3rd Period (to compensate for the final minute lost), teams will be required to use the custom intervals listed below in the 3rd Period Disconnection section.
    3rd Period Disconnection
    • 05:00 minutes of in-game time has been added for disconnections that occur during the 2nd Intermission (20:00) to 15:00. This will now read as 20:00 to 1:01.
    • Minor adjustments are made for disconnection that occur in the final minute of a game.
      • Disconnections between 00:49 and 01:00 will require 05:00 of added time.
        • Teams are required to run down the clock until the 05:00 mark in the 1st Period.
      • Disconnections between 00:37 and 00:48 will require 04:00 of added time.
        • Teams are required to run down the clock until the 04:00 mark in the 1st Period.
      • Disconnections between 00:25 and 00:36 will require 03:00 of added time.
        • Teams are required to run down the clock until the 03:00 mark in the 1st Period.
      • Disconnections between 00:13 and 00:24 will require 02:00 of added time.
        • Teams are required to run down the clock until the 02:00 mark in the 1st Period.
      • Disconnections between 00:01 and 00:12 will require 01:00 of added time.
        • Teams are required to run down the clock until the 01:00 mark in the 1st Period.
     
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  3. ShortyxLOSE

    ShortyxLOSE LGHL DC | ESHL Staff

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    Updated S42 Xbox/S20 PSN+, June 11, 2022

    Below is a full outline of all the changes coming to Season 42 Xbox | Season 20 PSN:

    Article II Updates

    Section 1.1: Availability
    • Updated clarification and wording on now needing at least one full day of availability to go along with the minimum of five games.
    • Added clarification for players who submit no availability and will be considered as 9/9 for that week of play (last season), and that players who submit no availability are considered as 0/9 in trade talks (new).

    Section 1.5: Restrictions and Exemptions
    • Added clarification for management about lineup locks at the weekly deadline of Sunday, 08:00 PM ET or if no lineup is inserted, the first six confirmed players will be considered as the main lineup in forfeit game situations.

    Section 3.4.1: How Does It Work? - Server Selection
    • The server selection should now only need six skaters (one side of the lineup) to trigger the server selection.
    • All players in the lineup must be roster players unless noted otherwise.
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended or on IR.

    Section 3.4.3: Server Selection Determination - Server Selection
    • The deadline for the away team to notify a server veto is now 10 minutes before official game time.
    • The deadline for the home team to notify a server veto is no official game time.

    Section 3.4.4: Server Selection Second Chance - Server Selection
    • Added an option for teams to request for a new veto if the lineup of one of the teams changes after the veto has been supplied.
    • The situation and deadline will be determined by Staff in the event the lineup changes after the deadlines.

    Section 5.2: Reschedules
    • Added clarification for the players that the Staff will make the decision to postpone or delay/reschedule games thirty-minutes past the official game time in the event there are server related issues.

    Section 5.3.2: Forfeit Restrictions
    • Added clarification for managers that the forfeit lineups are now locked to the weekly lines deadline of 08:00 PM ET.
    • Any changes made for if/when a game results in a forfeit, teams are not eligible to make adjustments.

    Section 5.3.3: Gentlemen's Agreement
    • Added clarification for managers that Staff aren't accountable for any gentleman's agreements made for additional time.
     
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