LGHL Article II : Scheduling and Game Night Procedures

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  1. LG McDonald

    LG McDonald Director of Hockey Operations

    Sep 30, 2013
    LG McDonald#5572
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    Article II: Scheduling And Game Night Procedures - NHL - AHL

    Section One: Weekly Scheduling and Restrictions
    -- : 1.1 : Availability
    --: 1.2: Right to be Scheduled
    --: 1.3: Right to Play
    --: 1.4: Weekly Lines
    -- : 1.5 : Restrictions and Exemptions

    Section Two: Scheduling Process

    -- : 2.1 : NHL and AHL Schedule
    --: 2.2: Game Times
    --: 2.3: Holiday Game Schedule

    Section Three : Game Night Procedures

    -- : 3.1 : Game Night Session Set Up
    -- : 3.2 : Game Night Timeline
    -- : 3.3 : Additional Time
    -- : 3.4 : Hosting
    -- : 3.5 : Inputting Stats
    -- : 3.5.1. Responsibility
    -- : 3.5.2 : Deadline
    -- : 3.5.3 : Inputting Options
    -- : 3.5.4 : Required Stats and Pictures
    -- : 3.5.5 : Forfeit Games Stats
    -- : 3.5.6 : Computer Stats
    -- : 3.5.7 : Lag Out Stats
    -- : 3.5.8 : Player Replaced Mid Game

    Section Four: Disconnection Procedures
    --: 4.1: A Player Loses Connection
    --: 4.1.1: Player Loses Connection Before the Game's Start
    --: 4.1.2: Player Loses Connection On the Opening Face-Off
    --: 4.1.3: Player Loses Connection During a Game
    -- : 4.1.4 : Unable to Return
    --: 4.2: Goalie or Multiple Player Disconnections
    -- : 4.2.1. : Goalie Disconnections
    -- : 4.2.2 : Multiple Player Disconnections
    -- : 4.3 : Restitution Penalties
    --: 4.4: Coincidental Penalties
    --: 4.5: Restarting Process
    -- : 4.6 : Additional Information

    Section Five : Replays, Reschedules, and Forfeits
    -- : 5.1 : Replays
    -- : 5.2 : Reschedules
    -- : 5.2.1 Reschedule Restrictions
    -- : 5.3 : Forfeits
    -- : 5.3.1 : Forfeit Procedures
    -- : 5.3.2 : Forfeit Restrictions
    -- : 5.3.3 : Gentlemen's Agreement

    Section Six: Tie Breakers

    Section One: Weekly Scheduling Procedures and Restrictions

    1.1: Availability
    • Players are required to give their availability each week in the team's locker room via the red "sign up" button OR via the site's mobile app.
    • Availability MUST be submitted no later than 18:00 PM EST the Sunday before the week of play in which a player is giving his or her availability. Failure to do so can also result in a player scheduled for games not based on the player's availability.
      • The only exception to this above rule is in regard to players who are acquired at the weekly trade deadline.
      • The availability system will not transfer a player's from team to team when traded, waived, or claimed from waivers.
    • A player must give a minimum of four games availability each week to maintain their "right to play," and "right to be scheduled." This is required so that managers have adequate options when creating a weekly schedule.
    • During the playoffs, a player is ONLY required to give a minimum of two games availability per series.
      • These two games MUST include ONE GAME in the first four games of the series to be deemed valid availability.

    1.2: Right to be Scheduled
    • Players must be scheduled for a minimum of three games per week.
      • The only exception is during the playoffs in a best of seven series.
    • In situations where players submit no availability, or less than four games a week availability, or offers availability later than the weekly deadline, the player is forfeiting their right to be scheduled. Therefore if the player is scheduled for a game, he or she is not available for no judicial punishment will be issued to the manager in charge of scheduling.

    1.3: Right to Play

    • Skaters can ONLY play a maximum of three games a week while on an active roster.
      • The only exception to this rule is in the situation whereby a player is utilized as an ECU in a new league or in a week that has ten games that will occur once a season.
    • Goalies can play a maximum of six games a week.
      • The only exception to this rule is in the situation whereby a goalie is utilized as an ECU in a new league or in a week that has ten games that will occur once a season.
    • If a player is called up or sent down, he or, she is still NOT eligible to a player more than three games during that week of play.
    • If a player gives less than the required availability, the player forfeits their right to play three games a week. Therefore the team's manager will not face judicial punishment for the player not playing three games in a week.
    • Being in a forfeit (win or loss) results in one of the three games a week a player is scheduled for and technically counts as a "game played."For stat purposes, a forfeit win or loss will NOT show up on a player's skater card. Players listed in a forfeit are ineligible to be removed from the forfeit to be given a new game. These will not show on a player's skater card.
    1.4: Weekly Lines
    • Managers are required to submit the lines every week.
    • Lines are due by Sunday at 8 PM est.
    • Weekly lines that are required by the deadline are the ENTIRE allotment of games on your schedule from Sunday to Wednesday.
    1.5: Restrictions and Exemptions
    • Roster subs (swapping one roster player for another roster player) or ECU (use of an affiliate player) are ONLY options if a game is officially played!
      • All roster subs and or ECUs must be changed by the API stats BUT it is the manager's responsibility to ensure that the stats and line up is correct after the game stats have been entered.
    • In the situation where a game results in a forfeit, the line up listed at the "official game time" is locked into the said game regardless of possible pending adjustments. To ensure players who were not going to make a game anyways are NOT locked into a forfeit, it is recommended that the official lineup is changed before the official game time.
    • A skater or goalie who is scheduled for a game that results in a forfeit is not eligible to be scheduled for a new game as well as play an additional game.
      • Therefore in this situation, Players may end up not playing three games a week.
    • The deadline for a forfeit line up to lock is the official game time. Therefore any skaters listed in the line at the official game time, are ineligible to be subbed out, or ECU'd if the game results in a forfeit.
    • A player who is ECU'd for a game is still eligible to play three games in a single week during the SEASON.
    • A Player or goalie who submits less than the minimum required availability or gives his or her's availability LATE forfeit their ability to file complaints on their Managers for not scheduling them for games in which they were available.
    • In some situations, Managers have may not be able to schedule a Player due to the overall limited availability of the entire team.
    • Management and Owners are ineligible to submit a Player for removal who misses a game(s) that the Player did not post availability for.
      • The only exception is the situation where a Player does not submit availability at all, or the player submits less than the required four games a week availability.
    • Players or goalies who are scheduled for a game on their current roster are ineligible to be scheduled/play as an emergency call up (ECU) for their affiliate team.
      • The only exception is in the situation where the GM who scheduled the Player releases the Player to be used as an ECU.
    • For weeks that have more than nine games a week, the team's Manager may schedule as they deem fit, within the regulations posted above.
      • Each Player and goalie MUST still be scheduled for their three games a week, but each player is eligible to play up to four games if necessary.
      • Goalies in weeks with more than nine games are eligible to play a maximum of seven games.
    Section Two: Scheduling Break Down

    The LGHL has a series of set game times and a set scheduled to ensure the community can have a consistent schedule season to season.

    2.1: NHL and AHL Schedule

    The LGHL and LGAHL both play an eighty-two game schedule that spans over nine weeks.

    2.2: Game Times

    The LGHL Times :

    Sunday 9 Pm
    Sunday at 10 Pm
    Sunday at 11 pm
    Monday at 9 Pm
    Monday at 10 Pm
    Monday 11 PM
    Tuesday 9 PM
    Tuesday at 10 Pm
    Wednesday 9 Pm

    The LGAHL Times :

    Sunday 8:30 Pm
    Sunday 9:30 Pm
    Sunday 10:30 Pm
    Monday 8:30 PM
    Monday 9:30 Pm
    Monday 10:30 Pm
    Tuesday 9:30 Pm
    Tuesday 10:30 Pm
    Wednesday 9:30 Pm

    *For both leagues, all times Eastern, accounting for Daylight Savings Time when applicable.

    2.3: Holiday Game Schedule

    In situations where League games are scheduled on holiday, the league will try their best to reschedule the entire league's games to avoid playing on holidays such as :
    • Christmas, Christmas Eve
    • New Years Eve, New Years Day
    • Canada Day, 4th Of July
    • Thanksgiving(Canadian and American)
    Section Three: Game Night Procedures

    Sunday through Wednesday, there are set procedures and guidelines outlined by the League to ensure League games are completed on time, start on time, and that if any unforeseen issue occurs, it can be addressed by the Managers quickly and effectively.

    3.1: Game Night Session Set-Up

    From the EASHL screen, the club challenge option shall be utilized. Team managers are required to update the website with their official club name.

    3.2: Game Night Timeline

    Official Game Time

    • The Home Team's MOC will send a game invite to the away team's MOC.
    • If the home team is changing the PIN, the away team will need to be notified before the game invites being sent.
    • If an additional five minutes is required, both teams can inform each other of that requirement via site PM, Discord Private chat, or a message from your console.
    NHL Official Game Times :
    9,10,11 PM EST

    AHL Official Game Times :
    8:30,9:30,10:30 PM EST

    Ten Minutes Past the Official Game Time

    • The home team's MOC will send the official club challenge no later than this time UNLESS additional time has been required.
    • If the club challenge has been sent, and the timer in the club challenge window expires, a forfeit can be claimed at this time.
    3.3: Additional Time

    Additional time is no longer required to be requested as teams are given ten minutes from official game time to gather and start to play.

    3.4: Hosting

    Not applicable for NHL 20 Club Challenge. Due to the recent EA update, there is no requirement for the league to support a code change system anymore due to the fact the team searching first will NO LONGER influence host.

    3.5: Inputting Stats

    LG has introduced the full automatic stats API. Click HERE to reference "how to" do stats.

    Please be sure to reference the post above to be able to utilize the Stats API fully.

    3.5.1. Responsibility

    The team managers are responsible for ensuring the stats are entered on time.

    Stats are considered "late" if not entered within 24 hours AFTER the game's completed.

    3.5.2: Deadline

    The deadline for pictures to be uploaded is twenty-four hours after the original game time.

    3.5.3: Inputting Options

    There are two options for stat input:

    1. Stats API
    2. OCR

    • Both the API and OCR are accessed by players or managers via the "My LG" tab (in your league forums) then by selecting "input score."
    • The stats API system is the recommended way for stat entry.
    • Games that have lag outs CAN be entered via the API, but pictures SHALL be taken as a back up to the API system.
    3.5.4: Required Stats and Pictures (OCR)
    • The OCR does NOT require pictures anymore.
    • Ensure that pictures are TAKEN, or a stream of the game is recorded as well as saved to reference any stat discrepancies.
    3.5.5: Forfeit Games Stats
    • Use the "forfeit" button located in the API for forfeit games.
    • In the situation where a team quits out of a game and does not return, or when a game results in a forfeit after the game has started, the current game stats are to be input into the system. The game is NOT to be entered as a 1-0 forfeit win.
    3.5.6: Computer Stats

    In any situation where a CPU Player scores a goal(s), that goal(s) is to be added to the game stats.

    3.5.7: Lag Out Stats
    • In the situation where a lag out occurs, resulting in a game being restarted, both teams are required to gather all six of the required stat pictures from above.
    • The team that wins will then be the team required to upload all the photos from the game or utilize the API system.
    3.5.8: Player Replaced Mid Game
    • In the situation where a player lags out and can not return to the game, the ECU MUST be listed in the same game at the same position.
    • DO NOT SUB a roster player who lags out mid-game (or lags out anytime after the opening face-off) with another roster player!

    Section Four: Disconnection Procedure

    4.1: A Player Loses Connection

    This section outlines what is to occur when a single Player loses connection during a game, or prior to a game starting.

    4.1.1: Player Loses Connection Prior to the Game's Start
    • If a Player loses connection before the game starts, that Player is given a maximum of ten minutes to reconnect and join the game session.
    • During that allotted time, the team who had the Player lag out has the option to replace that Player with an ECU.
    • If that decision is made, the player who lost connection is ineligible to return for play.
    Recommended Best Practice :
    • Follow the process outlined for addition time in Section 3.3
    4.1.2: Player Loses Connection On the Opening Face-Off
    • If any Player drops prior to or during the first face-off of a game, the game is to be stopped, and all Players are to back out of the game.
    • The game will then be restarted. There is no penalty for either team.
    Recommended Best Practice :
    • Restart the game asap so that the game can start as close to on time as possible.
    4.1.3: Player Loses Connection During a Game
    • If any single player loses connection after the opening face-off of a game, that team will play without that Player until the next intermission. The team will be charged with a lag-out penalty. This penalty restitution must be applied immediately upon re-start.
    • The player who lost connection must take the lag-out penalty, not a Player the team chooses.
    • The team is given a maximum of ten minutes to get the original player back into the game. Failure to do so results in a forfeit.
    • The ten minutes starts from the time the game is stopped.
    • If a player loses connection during an intermission, the game is to be restarted right away. A lag-out penalty is to be applied upon the game resuming.
    Recommended Best Practice :
    • This is where having an ECU on-call can be helpful. If your player can not return, it can result in a forfeit. Therefore the best option always has an ECU ready to fill in.
    4.1.4: Unable to Return
    • If for any reason, a player is unable to connect in order to finish a game, that player must be replaced with an ECU, not another roster Player.
    • The game will register as both a game played the Player who lost connection, as well as the ECU replacement. All stats are to be recorded for both players.
    • The team is given a maximum of ten minutes to get an ECU player to replace the original skater. Failure to do so results in a forfeit. The ten minutes starts from the time the game is stopped.
    4.2: Goalie or Multiple Player Disconnections

    This section outlines what is to occur in situations where a goalie or multiple players lag out at the same time.

    4.2.1. : Goalie Disconnections

    • If the goaltender for either team loses connection, the game SHOULD END immediately due to how the game is programmed. IF the game does NOT end immediately after the goalie lags out, the game will continue up until the next whistle!
    • All plays up until the next whistle will count. Once the play stops, the game is to be paused, stat pictures are to be taken, and all Players are to leave the game.
    • Upon restart, both teams are to proceed to their ends of the ice and wait until the clock reaches the time in which the game is to resume.
    • Once the time is reached, the team whose goaltender lost connection is to take a delay of game penalty by having the goaltender skate into the restricted area with the puck, and any other necessary penalties are to be applied, then the game is to resume.
    4.2.2: Multiple Player Disconnections
    • If any combination of two or more players (regardless of what team or combination of teams) lose connection during the game after the puck is dropped to start a period, the game is to be played out until the next whistle. All plays up until the next whistle will count.
    • Once the play stops, the game is to be paused, stat pictures are to be taken, and all Players are to leave the game. If an equal number of players on each team lose connection, their lag-out penalties cancel out.
    • If 2+ players lag out on only one team, those players must all take lag-out penalties upon re-start.
    4.3: Restitution Penalties
    • Restitution penalties are taken once a game restarts after a disconnection. In order to take the penalty quickly and effectively, the team required to take the penalty is to be allowed to win the face-off. Once they win the face-off, the team is to give the puck to their Player, who is required to take the penalty.
    • Once that occurs, and the Player has possession of the puck, that Player is to skate into their own end and flip-dump the puck over the glass, creating a delay of game penalty.
    • This is to be repeated in situations where multiple penalties are required.
    Recommended Best Practice :
    • The team that needs to take the penalty should be allowed to win the draw. Then the puck should be given to the player who is required to take the penalty. Once that player has possession, a delay of game penalty is the quickest and more effective penalty to take.
    4.4: Coincidental Penalties

    In situations where both teams have an equal amount of penalties, both teams are not required to take restitution penalties.

    Recommended Best Practice :
    • Common sense states that if both teams are to take an equal amount of lag out penalties, then no penalties are required to be taken by either team. This will allow for the game to be played more effectively.
    4.5: Restarting Process

    After a disconnection occurs, and a restart is required.

    4.6: Additional Information
    • In the situation where a goalie lags out, or a multiple Player lag out occurs during a power play, once the game is restarted, the original power play must be honored.
    • Once the clock reaches the time that was remaining in the original penalty, then the additional restitution penalty can be taken.
    Section Five: Replays, Reschedules and Forfeits

    This section covers the rules and restrictions that apply to games being replayed, rescheduled, or resulting in a forfeit.

    5.1: Replays
    • In the situation where a complaint is filed, and the League's BOG determines an infraction occurred that directly affected the result of the game, a replay may be ordered.
    • Also, in situations where teams intentionally play in a different manner in order to change the outcome of the game, the League reserves the right to remove those Players from the League and have the game replayed.
    5.2: Reschedules
    • In situations where both teams are having connection issues, the MOCs from both teams can file a formal reschedule request in the action center or via PM.
      • Both teams need to be aware that official reschedules hosted within the same week of play, on Thursdays of both teams do not agree to an alternative time.
    • Therefore if an agreement to reschedule cannot be agreed on, the BOG will move the game to a time slot on Thursday of the BOG's choice.
    • Also, in situations where major server issues, either with EA, Xbox or PSN, the league reserves the right to reschedule League games.
    5.2.1 Reschedule Restrictions

    Due to the strict scheduling and playing rules outlined in this Article, the ORIGINAL roster scheduled for the ORIGINAL game prior to the reschedule is required to be scheduled for the rescheduled game. If one or more of the original players can not attend the rescheduled game, regardless of reason, an ECU is required to be used OR a player who did not play their maximum game allotment during the week of play in which the rescheduled game was originally scheduled for.

    5.3: Forfeits

    5.3.1: Forfeit Procedures

    Forfeits can ONLY be taken in the following situations during :

    • Prior to the game start, after one of the teams informs their opponent that they are unable to get six skaters.
    • Anytime after the "ten minutes past the official game start time," the team who has their complete six skaters is eligible to take a forfeit if the other team does not have six skaters and did not request additional time.
      • If this is the home team, it would be after the game invite expires.
      • If this is the away team, it would be if no game invite has been sent by the "ten minutes after official game time."
      • In both situations, additional time was not requested.
    • If a team has a player lags out, his or her team is given ten minutes to replace the player with an ECU or allow the player to return. If the player DOES NOT return or an ECU is unable to play within the ten minutes window, their opponent is eligible to take a forfeit.
    Forfeits are not eligible to be taken in the following situations:
    • Prior to "ten minutes to official game time," unless one of the two teams scheduled to play states, they are forfeiting.
    • Teams are not eligible to take a forfeit if they are not searching for a game session.
    • In the situation where a team is intending to take a forfeit BUT is still searching for their opponent, which results in the two scheduled teams to match up in the lobby, a forfeit cannot be taken.
    • If any of the above criteria occurs, but the scheduled game is played, a forfeit is ineligible to be taken after the fact.
    • In the situation where a player loses connection resulting in the game to be restarted, a forfeit cannot be taken until then ten minutes after the game has ended. The ten-minute window is to allow the player to return or his or her team to replace the player with an ECU.
    In the situation whereby two teams are engaged in a forfeit dispute, if there is no stream footage to support the forfeit or dispute the forfeit, the game can be set to be replayed. This rule requires both sides to have a video to support both sides of the argument.

    5.3.2: Forfeit Restrictions

    • Line-ups are now locked at official game time if the game is not played and a forfeit occurs. In the situation where a forfeit is taken or granted, whatever line up that was listed at official game time is the line up that is locked into said forfeit game.
    5.3.3: Gentlemen's Agreement

    The original "gentlemen's agreement" has been removed. Teams are able to agree to play after the "ten minutes past official game time" mark. But teams are reminded that rules do allow a forfeit to take any time after the "ten minutes past official game time" mark.

    Section Six: Tie Breakers

    In situations where teams are tied with the same amount of points in a season, the LG Standings system will abide by the following set of criteria to break the tie.
    Tie Breakers In Order of Determination:

    • Greater number of regulation wins
    • Greater number of points between the tied teams (head to head)
    • Greater positive goal differential between goals for and goals against the entire season.
    • If two teams remain tied after the above criteria are met, a tiebreaker game will be played between the tied teams.
    Last edited: Feb 16, 2020
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