LGHL Article II : Scheduling and Game Night Procedures

Discussion in 'LGHL PSN - New Player Information Forum' started by LG-McDonald, Feb 9, 2016.

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  1. LG McDonald

    LG McDonald Director of Hockey Operations

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  2. ShortyxLOSE

    ShortyxLOSE LG Deputy Commish | LGHL Commish | ESHL Staff

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    Updated S41 Xbox/S19 PSN+, February 22, 2022

    Below is a full outline of all the changes coming to Season 41 Xbox | Season 19 PSN:

    All Season 41 Xbox | Season 19 PSN changes are highlighted in YELLOW.

    Article II Updates

    Section 1.1: Availability
    • Added clarification for players who submit no availability and will be considered as 9/9 for that week of play.

    Section 1.4: Weekly Lines
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended or on IR.

    Section 2.2: Game Times
    • All the league times for each respective league will be similar.
      • LGHL will be Sun-Tues at 09:00 | 09:40 | 10:20 PM ET
      • LGAHL will be Sun-Tues at 08:30 | 09:10 | 09:50 PM ET
      • LGCHL will be Sun-Tues at 08:30 | 09:10 | 09:50 PM ET

    Section 3.4.1: How Does It Work? - Server Selection
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended or on IR.
    • All players in the lineup must be roster players unless noted otherwise.

    Section 4.1.3: Player Loses Connection During a Game
    2nd Period Disconnection
    • If the disconnection occurs between 20:00 and 15:00 of the 2nd Period, teams are required to add 05:00 minutes of in-game time to the start of the 3rd Period.
      • If a disconnection occurs and play continues after the first whistle, all stats after that point will be deemed invalid.
      • If a disconnection occurs during the extra 05:00 minute window of the 3rd Period (to compensate for the final minute lost), teams will be required to use the custom intervals listed below in the 3rd Period Disconnection section.
    3rd Period Disconnection
    • 05:00 minutes of in-game time has been added for disconnections that occur during the 2nd Intermission (20:00) to 15:00. This will now read as 20:00 to 1:01.
    • Minor adjustments are made for disconnection that occur in the final minute of a game.
      • Disconnections between 00:49 and 01:00 will require 05:00 of added time.
        • Teams are required to run down the clock until the 05:00 mark in the 1st Period.
      • Disconnections between 00:37 and 00:48 will require 04:00 of added time.
        • Teams are required to run down the clock until the 04:00 mark in the 1st Period.
      • Disconnections between 00:25 and 00:36 will require 03:00 of added time.
        • Teams are required to run down the clock until the 03:00 mark in the 1st Period.
      • Disconnections between 00:13 and 00:24 will require 02:00 of added time.
        • Teams are required to run down the clock until the 02:00 mark in the 1st Period.
      • Disconnections between 00:01 and 00:12 will require 01:00 of added time.
        • Teams are required to run down the clock until the 01:00 mark in the 1st Period.
     
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  3. ShortyxLOSE

    ShortyxLOSE LG Deputy Commish | LGHL Commish | ESHL Staff

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    Updated S42 Xbox/S20 PSN+, June 11, 2022

    Below is a full outline of all the changes coming to Season 42 Xbox | Season 20 PSN:

    All Season 42 Xbox | Season 20 PSN changes are highlighted in GREEN.

    Article II Updates

    Section 1.1: Availability
    • Updated clarification and wording on now needing at least one full day of availability to go along with the minimum of five games.
    • Added clarification for players who submit no availability and will be considered as 9/9 for that week of play (last season), and that players who submit no availability are considered as 0/9 in trade talks (new).

    Section 1.5: Restrictions and Exemptions
    • Added clarification for management about lineup locks at the weekly deadline of Sunday, 08:00 PM ET or if no lineup is inserted, the first six confirmed players will be considered as the main lineup in forfeit game situations.

    Section 3.4.1: How Does It Work? - Server Selection
    • The server selection should now only need six skaters (one side of the lineup) to trigger the server selection.
    • All players in the lineup must be roster players unless noted otherwise.
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended or on IR.

    Section 3.4.3: Server Selection Determination - Server Selection
    • The deadline for the away team to notify a server veto is now 10 minutes before official game time.
    • The deadline for the home team to notify a server veto is no official game time.

    Section 3.4.4: Server Selection Second Chance - Server Selection
    • Added an option for teams to request for a new veto if the lineup of one of the teams changes after the veto has been supplied.
    • The situation and deadline will be determined by Staff in the event the lineup changes after the deadlines.

    Section 5.2: Reschedules
    • Added clarification for the players that the Staff will make the decision to postpone or delay/reschedule games thirty-minutes past the official game time in the event there are server related issues.

    Section 5.3.2: Forfeit Restrictions
    • Added clarification for managers that the forfeit lineups are now locked to the weekly lines deadline of 08:00 PM ET.
    • Any changes made for if/when a game results in a forfeit, teams are not eligible to make adjustments.

    Section 5.3.3: Gentlemen's Agreement
    • Added clarification for managers that Staff aren't accountable for any gentleman's agreements made for additional time.
     
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  4. ShortyxLOSE

    ShortyxLOSE LG Deputy Commish | LGHL Commish | ESHL Staff

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    Updated S43 Xbox/S21 PSN+, November 04, 2022

    Below is a full outline of all the changes coming to Season 43 Xbox | Season 21 PSN:

    Throughout the entirety of the four constitutions, anywhere a four or seven is highlighted, that means the game limits and availability minimum has been adjusted to that.

    All Season 43 Xbox | Season 21 PSN changes are highlighted in BLUE.

    Article II Updates

    Section 1.1: Availability
    • Players are now required to give a minimum of seven games of availability per week.
    • Removed the clarification and wording on needing at least one full day of availability.
    • Updated clarification for players who submit no availability and will be considered as 12/12 for that week of play (last season), and that players who submit no availability are considered as 0/0 in trade talks (added last season).

    Section 1.2: Right to be Scheduled
    • Players must be scheduled for a minimum of four games per week.
    • Players who now give less than seven games of availability for the week will forfeit their right to be scheduled.

    Section 1.3: Right to Play
    • Skaters are eligible to play only up to a maximum of four games per week.
    • Goaltenders are eligible to play up to a minimum of four games and a maximum of eight games per week.
    • Players that are called up or sent down is ineligible to play more than four games in a given week.
    • Players who give less than the minimum required availability, the player will forfeit their right to play their four games in a given week.

    Section 1.5: Restrictions and Exemptions
    • Added clarification for ECUs being eligible to play up to four games per week.

    Section 1.6: Requesting to be Placed On the Injured Reserve (IR) (Moved to Article II Now)
    • Moved the entire section to Article II now.
    • Updated some wording on how Injured Reserve will now by a game-by-game basis.
    • One-missed game is now equivalent to one-game of Injured Reserve.
    • Players are eligible for six games of injured reserve per season. Can request an additional two games if needed (but per League Staff approval).
    • Updated the deadlines for the season.
    • Injured Reserve forfeiture is also not eligible to be filed for Week Six.

    Section 2.1: NHL and AHL Schedule
    • The season is now 72 games, at 6 weeks per season.

    Section 2.2: Game Times
    • The LGHL Game Times are 09:00 | 09:30 | 10:00 | 10:30 PM ET
    • The LGAHL Game Times are 08:30 | 09:00 | 09:30 | 10:00 PM ET

    Section 3.3.1: Game Night Procedure
    • Added clarification for games that run late due to server issues or previous games starting late due to overtime or DR issues.
    • The 5-8-11 timer for PIMs and forfeits will start once the API is entered in or when the game is done.
    • Teams that wish to contest any issues will need to provide a proof of search via a stream or valid timestamp.

    Section 3.4.1: How Does It Work?
    • Added in the NA-North Central server.
    • The server selection should now only need six skaters (one side of the lineup) to trigger the server selection.
    • All players in the lineup must be roster players unless noted otherwise.
    • Added clarification for management to not schedule ECU players in the lineup unless players/management are suspended, on IR, or if a team out of playoff contention (new). If a team has 17 roster players without issues, then do not schedule ECUs.

    Section 3.5.3: Required Stats and Pictures
    • Added clarification that Staff will not review a full game's footage to fix broken stats. Please go through the stats screens at the end of each period or the game to claim your stats, or lose them to a 1-0 forfeit win.

    Section 4.1.3: Player Loses Connection During a Game
    • Added clarification that if a disconnection occurs and teams add the 05:00 in-game minutes, then another disconneciton happens after those 05:00 in-game minutes passed, no additional time will be added.

    Section 4.3: Restitution Penalties
    • Due to the issue of replicating a 05:00 minute major penalty, it is near impossible to replicate.
    • So, to compensate, a player must take a minor penalty first, then upon returning from the penalty box, they must take another penalty.
    • The alternative would be to have a player go for a hit on a player without the puck, then take another penalty by tripping a player or pinning them to the boards.

    Section 5.3.2: Forfeit Restrictions
    • Added clarification for managers that the forfeit lineups are now locked to the weekly lines deadline of 08:00 PM ET.
    • Any changes made for if/when a game results in a forfeit, teams are not eligible to make adjustments.

    Section Six: Tiebreakers
    • The tiebreaker game will now be Game #73.

    Future Changes & Plans (discussions will occur during the season, hope to implement by next season):
    • We are looking to revamp our player statuses and adjust them within the next few seasons due to the overall change in the league structure.
     
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