LGHL Article III : Rosters And Transactions

Discussion in 'LGHL - New Player Information Forum' started by LG-McDonald, Oct 19, 2015.

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  1. LG McDonald

    LG McDonald Director of Hockey Operations

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  2. ShortyxLOSE

    ShortyxLOSE LG Deputy Commish | LGHL Commish | ESHL Staff

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    Updated S41 Xbox/S19 PSN+, February 22, 2022
    Below is a full outline of all the changes that occurred from Season 40 Xbox | Season 18 PSN:

    Article III Updates

    Section 1.6.1: Free Agent Bidding Process
    • Updated to reflect how bidding timers now work.
      • During the hours of 09:00:00 PM and 03:59:59 AM ET, any bid(s) that is placed, will expire after eight-hours.
      • During the hours of 04:00:00 AM and 08:59:59 PM ET, any bid(s) that is placed, will expire after six-hours.

    Section 1.7.1: Contract Distribution
    • All contracts won in bidding are one-season deals at the salary cap they are won in bidding.
    • No longer will players be eligible to sign/accept contracts that are two- or three-seasons.

    Section 2.3: Amateur Status (A)
    • Coming into S40 Xbox, any player that has played more than 15+ regular season + post-season games at the CHL level during the S39 Xbox season will be upgraded to Amateur status.
    • This change occurred due to the Xbox side of LGHL going to Next-Gen (Xbox Series X|S), and no having a LGHL Entry Level Draft.
    • We have not anything from the past, this was just a one-time thing for the Xbox side due to no Draft. Going forward, everything will resume.

    Section 3.4.4: Trade Restrictions
    • Coming into S40 Xbox | S18 PSN, all NHL teams are ONLY ELIGIBLE to hold up to SIX Draft Picks at any given time.

    Section 4.5: Off-Season Trades
    • All normal trade restrictions and procedures apply, including compensation. Here are some additional restrictions for the off-season only:
      • All trades need to be salary/roster cap compliant, and roster limit compliant.
        • Teams CANNOT exceed the salary cap.
        • Teams CANNOT have more than 9 Forwards, 6 Defenders, 2 Goalies at a given time from the end of the bidding session (NHL or AHL) through the end of Week One.
      • Teams are ELIGIBLE to trade a player for a player as long as the trade ratio meets 1:1, 2:2, 3:3, etc.
        • Teams are ELIGIBLE to trade a player and Draft Pick/RA for a player (2:1) as well due to meeting the trade ratio.
      • NHL teams CANNOT exceed more than SIX Draft Picks at a time.
      • NHL teams CANNOT swap Draft Picks in a 1:1 ratio.
        • NHL teams are ELIGIBLE to do a 2:1, or 3:1 trade ratio swap of Draft Picks however.
      • NHL teams are ONLY ELIGIBLE to trade with the NHL teams.
        • NHL trading will open after NHL bidding has been completed and all player contracts are issued.
      • AHL teams are ONLY ELIGIBLE to trade with the AHL teams.
        • AHL trading will open after AHL bidding has been completed and all player contracts are issued.
      • NHL/AHL trades WILL NOT be allowed.
      • NHL Owners CANNOT trade players won in AHL bidding.
      • NHL Owners are ONLY ELIGIBLE to Draft Picks and Drafted Players at both the NHL and AHL.
      • Players CANNOT be traded for a Draft Pick in a 1:1 trade ratio.
      • Players CANNOT be traded for a Randomly Assigned player in a 1:1 trade ratio.
      • Players CANNOT be waived until after Week One concludes.
      • All trades need to be Staff approved.
        • Auto trades will be turned off from the end of the bidding session (NHL or AHL) through the end of Week One.
     
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  3. ShortyxLOSE

    ShortyxLOSE LG Deputy Commish | LGHL Commish | ESHL Staff

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    Updated S41 Xbox/S19 PSN+, February 22, 2022

    Below is a full outline of all the changes coming to Season 41 Xbox | Season 19 PSN:

    Article III Updates

    Section 1.1: Sign Ups
    • Updated the section to reflect Veterans and Amateurs who sign up after NHL bidding, shall not be allowed to enter AHL or CHL bidding.
    • Both player statuses must be signed up prior to NHL bidding.

    Section 1.5: Roster — Positional Limits Restrictions and Exceptions
    • Each NHL and AHL roster may only carry a MAXIMUM of seventeen (17) players and a MINIMUM of fifteen (15) players on their active roster at all times!
      • Out of those seventeen (17) players, there must be only a maximum of nine (9) forwards, six (6) defensemen, and two (2) goalies.

    Section 2.2: Veteran Status (V)
    • Coming into S41 Xbox | S19 PSN, any player that has played more than 120+ career games at the CHL level (regular season + post-season), will be upgraded to Veteran status.

    Section 2.5: Randomly Assigned (RA)
    • Once NHL bidding has begun, any Veteran or Amateur player who signs up late for the season will be considered "randomly assigned."
    • Once CHL bidding has begun, any Prospect player who signs up late for the season will be considered "randomly assigned."

    Section 3.1.3: Waiver Wire Restrictions
    • Added some clarification that to players on IR not being eligible to be waived.

    Section 3.1.4: Waiver Exceptions, Exemptions, and Conditions for Conditional Waivers
    • Amateur players will no longer be eligible to be sent down after the transfer wire deadline for conditional waivers or in general as waiver exempt.

    Section 3.1.6: Transfer Wire Restrictions
    • The transfer wire deadline will now be moved up to the start of Week Seven at 06:59:59 PM ET.
    • The CHL send down (players who have played 15+ CHL games in the same season), has been moved up to Wednesday of Week Eight at 07:59:59 ET.

    Section 3.1.7: Owner Player Contract Opt-Out
    • Updated to allow for SIX contract drops, but these would be Drafted Players or re-signed players (who no longer wish to remain re-signed).

    Section 3.2.3: Requesting to be Placed On the Injured Reserve (IR)
    Overview
    • Players can only request to be placed on Injured Reserve for a MAXIMUM of two weeks per season.
      • The Injured Reserve request MUST be for an entire week of play (Sunday thru Saturday).
      • The weeks do not need to be consecutive and DO NOT reset for the playoffs.
      • Players on Injured Reserve are INELIGIBLE to be traded or waived.
    Eligibility
    • During Weeks One thru Six, players are ELIGIBLE to request up to TWO WEEKS of Injured Reserve.
    • During Weeks Seven thru Nine, players are ELIGIBLE to request up to ONE WEEK of Injured Reserve.
    • During Playoffs Rounds One thru Four, players are ELIGIBLE to request up to TWO WEEKS of Injured Reserve.
    Submission
    • Injured Reserve requests MUST be sent to the team’s Management and League Staff via a site PM by Sunday at 19:59:59 ET for the week of play.
      • Management will then file the request in the Action Centre on behalf of the player prior to 19:59:59 ET on Sunday night.
      • Upon filing for the Injured Reserve request, the Management member MUST link the PM of the original request.
      • Failing to file for the Injured Reserve request within the time frame will result in an infraction towards the NHL Owner or AHL General Manager. If the NHL Owner or AHL General Manager is on Injured Reserve, the infraction will go towards the next highest ranking Manager.
        • Reference Article IV, for more information.
      • A player that can prove their Injured Reserve request was submitted to the team’s Management properly and not filed will consider any missed game strikes issued to be invalid. The Injured Reserve request will be applied retroactively.
      • During Weeks Seven thru Nine, the player MUST provide proof of reason when applying for Injured Reserve. This proof MUST be included in the site PM with the League Staff. Staff will then contact the team Management.
    Forfeiture
    • Injured Reserve forfeiture can be used if a player is unable to make a game due to a real-life or unforeseen circumstance. One missed game will be equivalent to one-week of Injured Reserve.
      • If a player messages their team Management before game time, one-week of Injured Reserve will be forfeited and the player will need to be ECU’d. If a roster substitution is applied, no violation will be applied. As long as the player has Injured Reserve to be used, a missed game strike in this situation will be INELIGIBLE to be issued.
      • If a player messages their team Management by 19:59:59 ET the following day, one-week of Injured Reserve will be forfeited. Missed game strikes may still be issued as there may have been no notice given ahead of time by gametime. However, if there is a qualifying reason given within the allotted time frame, the missed game strikes will be deemed invalid.
      • Management MUST file for the Injured Reserve forfeiture by 19:59:59 ET the following day via the Action Centre. The Action Centre ticket MUST say that the request is for Injure Reserve forfeiture and a link to the game MUST be included.
      • Failing to file for the Injured Reserve request for missed games by the team’s Management will result in an infraction towards the NHL Owner or AHL General Manager. If the NHL Owner or AHL General Manager is on Injured Reserve, the infraction will go towards the next highest ranking Manager.
        • Reference Article IV, for more information.
    Special Circumstances
    • Players may be granted additional Injured Reserve length by the League Commissioner in the event of an unforeseen circumstance. These special requests will require a truly unique or life-changing event and be very limited.
      • These requests will be at the discretion of the League Commissioner.
      • A site PM MUST be sent on the website to the League Commissioner and the team’s Management explaining in detail as to why the Injured Reserve request is needed.
      • The League Commissioner or League Staff may ask for additional proof in order to grant the Injured Reserve request.
    Scheduling
    • Any player on the Injured Reserve MUST be still scheduled per the scheduling limitations, however, an ECU is to be used in order to replace the Injured Reserve player in the scheduled games.
    • The ECU player should never be inserted into the lineup as the website will pick up the change via the EA API.

    Section 3.4.2: Trade Deadline Extension
    • Added an extended trade deadline period for trades rejected by League Staff.
    • This will allow teams to fix their mistakes in a given time.
    • Teams will have 10-minutes (until 06:09:59 PM ET) to fix any errors that occur between 05:45:00 through 05:59:59 PM ET.
    • If there is still an error, teams will have 5-minutes (06:14:59 PM ET). If nothing is sent in or fixed, the trade will remain rejected.

    Section 3.4.4: Trade Restrictions
    • Added some clarification that to players on IR not being eligible to be traded.

    Section 4.2: Re-signs
    • Added some clarification on re-signs, where a player can re-sign up to three times on a contract.
    • Updated amounts as followed:
      • First re-sign contract (1.0): The player’s contract will be the same contract as the previous season (bidding won).
      • Second re-sign contract (1.1): The player’s contract will be increased by 10-percent and rounded up to the nearest $250,000 based on the first re-sign contract.
      • Third re-sign contract (1.2): The player’s contract will be increased by 20-percent and rounded up to the nearest $250,000 based on the second re-sign contract.

    Section 4.4.2: Entry Level Draft Process
    • If a player is Drafted and they have not signed up for the season, the player will be given a two-season NHL Entry Level Draft contract at the spot they were Drafted. Their position for the season they were Drafted along with the following season (two-seasons), will be the position they played in the previous season’s CHL League. These players will then be removed from the League, and if they wish to sign up for the season, they will be added back to the team that Drafted them at the position they last played.

    Section 4.4.3: Entry Level Draft Process
    • During the NHL Lottery, only two teams may be eligible to move up in spots.
      • The First Overall Draft Pick is awarded by a drawing of ping pong balls (weighted numbers listed below). A team can only jump ten spots, so only the top 11 teams are eligible for the First Overall Draft Pick.
        • If a team in the 12-16 range wins the first drawing, the First Overall Draft Pick will remain with the worst team based on the weighted numbers.
      • The Second Overall Draft Pick is awarded by a drawing of ping pong balls.
        • If a team in the 12-16 range won the first drawing, the worst team keeps the First Overall Draft Pick and is excluded from the second drawing.
        • Like the first drawing, the second winner can only jump ten spots.

    Section 4.6: Off-Season Transfer Wire
    • The following situations apply, which will result in the bidding spots being potential reduced and player limits changed:
      • If the Drafted Player remains on the NHL roster, that player MUST play a minimum of three games during Week One in the NHL prior to being eligible to be sent down to the AHL roster or AHL training camp.
        • If the player does not play a minimum of three games, they will be ineligible to be sent down.
        • The NHL team will lose a bid spot for each player kept on the NHL roster.
      • If the Drafted Player is sent down to the AHL roster, that player MUST play a minimum of three games during Week One in the AHL prior to being eligible to be called up to the NHL roster or sent down to the AHL training camp.
        • If the player does not play a minimum of three games, they will be ineligible to be called up or sent down.
        • The AHL team will lose a bid spot for each player kept on the AHL roster.
      • If the Drafted Player is sent down to the AHL training camp, that player MUST remain on the training camp for two weeks during Weeks One thru Two prior to being eligible to be called up to the NHL roster or AHL roster.
        • The NHL and AHL teams will not lose a bid spot for each player sent to the AHL training camp.


    Updated S41 Xbox/S19 PSN+, March 06, 2022

    Section 3.1.3: Waiver Wire Restrictions
    • Added some clarification that to players that are suspended not being eligible to be waived.

    Section 3.4.4: Trade Restrictions
    • Added some clarification that to players that are suspended not being eligible to be traded.
     
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  4. ShortyxLOSE

    ShortyxLOSE LG Deputy Commish | LGHL Commish | ESHL Staff

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    Updated S42 Xbox/S20 PSN+, June 11, 2022

    Below is a full outline of all the changes coming to Season 42 Xbox | Season 20 PSN:

    Article III Updates

    Section 1.5.1: Positional Changes
    • Added in a rule for players who do not wish to change their signup position without approval.
    • In the event a position is changed, the player may contact Staff to re-adjust it back.
    • Players are also no longer required to play out of position, meaning a player who signed up to play LW, cannot be forced into playing RW without approval from the player.

    Section 1.5.2: In-Game Positional Restrictions
    • Players are no longer eligible to play out of position based on their league sign up.
    • This means that a Defenseman can no longer play offense and a Forward can no longer play defense as a main position (swap).
    • Player must remain in their own position group/play style.

    Section 3.2.3: Requesting to be Placed On the Injured Reserve (IR)
    • Updated some wording on how Injured Reserve will now by a game-by-game basis.
    • One-missed game is now equivalent to one-game of Injured Reserve.
    • Updated some weekly eligibilities as well.
    • Injured Reserve forfeiture is also not eligible to be filed for Week Nine.

    Section 3.2.5: Emergency Call Up Restrictions
    • During the entirety of the playoffs, players who are RA'd are ineligible to ECU out of position from their normal signup from the season.

    Section 4.2: Re-signs
    • Added the fifth re-sign option and updated some clarification from last season.
    • Updated amounts are as follows for the first four re-signs:
      • First re-sign contract (1.0): The player’s contract will be the same contract as the previous season (bidding won).
      • Second re-sign contract (1.1): The player’s contract will be increased by 10-percent and rounded up to the nearest $250,000 based on the first re-sign contract.
      • Third re-sign contract (1.2): The player’s contract will be increased by 20-percent and rounded up to the nearest $250,000 based on the second re-sign contract.
    • Updated amounts are as follows for the fifth re-sign:
      • First re-sign contract (1.1): The player’s contract will be increased by 10-percent and rounded up to the nearest $250,000 based on the previous season (bidding won).
      • Second re-sign contract (1.2): The player’s contract will be increased by 20-percent and rounded up to the nearest $250,000 based on the first re-sign contract (math to be done two times).
      • Third re-sign contract (1.3): The player’s contract will be increased by 30-percent and rounded up to the nearest $250,000 based on the second re-sign contract (math to be done three times).

    Section 4.3: Retirement
    • Retirement now closes three days after the seasonal ID flips, or six days prior to the Draft.

    Section 4.4.2: Entry Level Draft Process
    • Updated the Entry Level Draft Lottery odds.

    Section 4.4.3: Entry Level Draft Process
    • Updated the Entry Level Draft contract prices for both consoles (custom for each).

    Section 4.5.1: Restrictions for After Re-signing Period
    • Added some clarification for off-season trading after the re-sign period.
    • No more gentleman's agreements are allowed.

    Section 4.5.2: Restrictions for After NHL Bidding Period
    • Added some clarification for off-season trading after the bidding period.

    Section 4.6: Off-Season Transfer Wire
    • Updated the Drafted player send-downs and ECU restrictions for CHL Management Drafted prior to the Entry Level Draft.
     
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