Introduction to 6v6 ESHL Recently in the NHL community, tournament structure events seem to have been incredibly fun and well received by all. Tournament events offer a fast pace event that pays out prizing a lot quicker than how we have traditionally ran events for ESHL. Moving into NHL 19, ESHL will also break from the traditional seasonal structure and move to a tournament basis for our events. Each event will have a set buy-in price and some events will also be free to enter. Sticking to LeagueGaming tradition we will be still incorporating a playoff at the end of each season. Since the structure is shifting, a season will consist of a predetermined amount of of events pass. If you are curious how it will be determined what teams make the playoffs, we will be introducing a player points system to these events as well. Teams will be issued points based on where they finish in each event. Those points then will be distributed among the players. Once the season is over, teams with the most amount of points (accumulated based on how many points their players have earned during the season) will be invited to a playoff event. This structure will be offered for teams who want to compete in 6s or 3s and without any conflicting times which allows players to participate in all events. These events will be offered on Xbox One. PS4 will have some separate events unrelated to the player points system. Schedule There will be 16, 6v6 events from October until January. Ten events will be paid, and six will be free to enter. Pro points will be issued for each event. All events that require four rounds to complete will begin at 9 PM est. Any event that requires more than four rounds to complete will begin earlier and will be announced prior to the event based on the number of team sign ups. Buy-in Prices Single Tournament Buy-in: 6s - $50 dollars (per team) - ~$7.14 per player Money Break Down - Prizing For Each Event - Playoff Entry Fee The prizing pool for each tournament is made up of 77% of the buy-in money. 1st place will receive 75% of prizing pool. 2nd place will receive 25% of the prize pool. 3rd place(x2 semi finalists) will receive $50 per team taken prior to the above percentages issued. *THE ONLY EXCEPTION WILL BE THE FREE TO PLAY TOURNAMENTS! THOSE EVENTS WILL NOT HAVE A CASH PRIZE VALUE. THE WINNER OF THOSE TOURNAMENTS WILL BE ISSUED ONE FREE ENTRY FEE FOR A FUTURE EVENT.* THIS DOES NOT APPLY TO THE SEEDING EVENTS. NO CASH VALUE FOR THIS PRIZE. Paypal fees for sending and receiving money: 10% of the buy-in money. LeagueGaming fees for managing and running the event: 8% LeagueGaming playoff contribution: 5% This 5% is subtracted from the normal 13% LeagueGaming fee that was charged in past events for managing and hosting these events. Teams invited to the playoff event will need to pay a $200 entry fee. Playoff Prizing Break Down Prizing pool will be made up 90% of the prize pool for the playoffs. The prize pool of the playoffs will be made up 5% of all the money collected from the total of all the tournaments in this season, plus the entry fee each team pays when invited. Paypal handling fees: 10% of the prizing pool 1st Place: 80% of the prize pool. 2nd Place 20% of the prize pool Team Registration Register your team HERE Tournament Structure The structure for the events will be similar to our "Friday Night Puck" events with a simple modification. The semifinals and finals in the tournaments will be a best of three. The brackets will vary based on the number of teams that sign up for each event. There will also be a weekend event that is based on a double elimination bracket. The example in the picture below is based off 16 teams sign up. The entire event would be a single game elimination. Seeding for each event will be random with the exception of the two teams who made the finals in most recent event will be placed on opposite sides of the bracket for the next event. If either of the two top teams do not participate in the next event, the league will not honor the seeding arrangement listed above. Introduction to Pro Points Pro points will be new to ESHL for NHL 19. The purpose of a Pro Point system is to give value to individual performance and highlight those players who are winning the most. In order for teams to quality for the invite playoff, teams will have to have the highest level of pro points they can accumulate from their roster. A team's rank will be determined based on the value of their roster player's "Pro Points" added together. In the above the image, the break down of the "Pro Points" is given for that event. Here is the break down: Tournament Winner - 2400 points Second Place - 1200 points Semi Finalist - 600 points Quarter Finalist - 300 points First Round Exit - 100 Points The number of points listed above will be divided into the number of players who play. Therefore if a team only uses six players, and wins the entire event, those players would be issued 400 points each. If that same team was to win the event, but utilize all seven players each player would receive 343 points. Roster players who do NOT play during a given tournament are not eligible to earn Pro Points. Roster Requirements - Roster Restrictions Each roster is made up of 7 players; 6 roster players and 1 utility player. There is NO positional lock Rosters are locked PER TOURNAMENT, not for the duration of the season. Official Rules Code of Conduct The official LeagueGaming code of conduct applies to every player participating in ESHL events. The code of conduct will extend to any communication among competitors on any platform. LeagueGaming Participation and Ban Policy The participation and ban policy does apply to every participating in ESHL events. All players who wish to participate in ESHL events require an LG account that has been vetted via the official vetting process. Any player who is currently under a ban from any other LG league will be unable to sign up for ESHL until that ban expires, is appealed, or is bought out. Scheduling Rules Lines are to be entered on the site by game time to ensure that the stats are entered correctly. No punishment for late lines. There is no minimum or maximum amount of games a player can participate in within a season or specific tournament. There is no positional lock. Roster Restrictions Rosters are made up of six(6) active roster players and one(1) utility player. There is no positional lock. Rosters are locked for each tournament a team enters. Roster changes need to be submitted to League Officials, within two hours of an event. In-Game Rules Goal posts MUST be a dark colour. Offensive player and team names must not be used - specifically racist, sexist, or hateful. If a team is using an offensive name they will be required to back out, change their name, and take a penalty. Any goal score that is removed by the game "looping" back will count as long as their is video evidence to show that the goalie was scored prior to the loop. Disconnection Procedures When a player(s) lag out from a game, the play will continue UP UNTIL THE NEXT WHISTLE. All penalties up until the next whistle will need to be honored up restarting the game. All goals scored up until the next whistle will count. Once the next whistle occurs, the goalie on the team who had a player lag out will be required to quit the game. Upon restarting the game, the team who had the player lag out are to win the face-off and maintain control of the puck IN THE NEUTRAL ZONE. Once the clock in the first period reach approximately the same time game was restarted, the team with possession of the puck are to dump the puck over the glass resulting in a center ice face-off. All penalties that were active prior to the lagout are require to be taken again. If a penalty had only one minute remaining(as an example) that penalty is to be taken ONE MINUTE prior to the play resuming. EX: if Team A had a player lag out at the 10 minute mark of period 2 and was shorthanded(1 minute remaining on the penalty), and quit the game at the 9 minute mark of period one. When the game resumes, Team A is required to honor their penalty by taking a delay of game penalty at the 10 minute mark of period one, then resume play at the 9 minute mark of period one.