NHL 19 Needed Fixes for Competitive Community

Discussion in 'Leaguegaming Hockey League (LGHL)' started by SweeT 9 LoU 84, Oct 11, 2018.

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What needs patched/tuned for the competitive scene

  1. Skating

    57.4%
  2. Bumps

    52.6%
  3. Pass Interceptions

    28.2%
  4. Skill Zoning

    27.2%
  5. Other

    18.4%
Multiple votes are allowed.
  1. zombieBRAAIINNS

    zombieBRAAIINNS Well-Known Member

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    awesome, tysm for that tip. didnt know about holding it down.

    would still like to custom adjust the camera at that point though.
     
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  2. DIXON l35l

    DIXON l35l Well-Known Member

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    Defensive catch up has got to go, feel like you're getting pulled back when you start going on a breakaway or the puck weighs a ton.
     
    Last edited: Oct 19, 2018
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  3. SweetLou9208

    SweetLou9208 Well-Known Member

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    1.) Skater build attribute differentiation increased - This was in a patch bc we asked for more noticeable differences between builds and players and it was changed like we wanted, however it was changed the wrong way. We liked where everything was at speed wise, but wanted the higher ratings stuff increased, instead the was left the same and the lower ratings and bigger builds stuff was decreased to make the other stuff more noticeable. This was a step backward and needs corrected. Take everything back to where it was and then on the higher rated players (VS/HUT) increase the higher guys even more and then EASHL make the smaller builds faster not the bigger builds slower and then the guys with higher shooting, passing etc all increased but return the lower guys back to original feel

    2.) Incidental contact - This has become very bad as of late, with guys not opting to poke or running for hits and missing but hitting you and getting the stick lift noise or poke noise or getting the puck lose and really ruining the flow of the game and hurting puck control with guys essentially not doing anything defensively but running into you or even your own teammate hitting each other or getting too close

    3.) Bumps seem to be better except the ones from behind are still helping guys catch people or knock them off the puck when their momentum is away from them

    4.) Puck Carrier Speed - too many times guys are getting caught on breakways. Even if they steal it off the Dmen they are able to turn and catch them or backcheckers catch up, is it puck carrier speed penalty, does Accell take too long to kick in to reach max speed, is it the stamina FWDs have vs Dmen, whatever it is it needs addressed.

    5.) Shooting Power and Accuracy - way too many missed nets and way too many times shots come off too weak for all builds and all modes

    6.) Faceoff formation - id really like to be able to pull up and adjust the faceoff formations at will, not just randomly when theres a whistle and people don't press A, I should be able to bring it up before, during or after the play and be able to change it. Id also love it to old gen where the FWD is in the high wing spot instead of the dman in the O zone aggressive faceoff

    7.) Goalie Glove Hand - goalies are strong which honestly is fine but the saves where theyre on the other side of the net and we shoot the open side and they either reach across and glove or throw their blocker hand out too far need to go. Im all for good goalies and them only getting beat when we beat the D but they need to be in position and that is the only glaring issue for them right now in my opinion

    8.) Long Reach Pass Interceptions away from the body - The long reach extensions need to go, we need it back to poking the lanes to break up far passes, anything tight to the body can be picked off if positioned properly, aka facing the play or visibility of the puck, those could even use an increase, but the far reach ones when momentum is backwards and you reach into a lane or on the backcheck when you auto knock down a saucer need removed or toned down

    9.) One Touch Passing along the boards, 1 touches are still slightly delayed from time to time, seems based on how you pick it up

    10.) Guys who take penalties are still going to the BENCH and not always the Penalty box


    OTHER CHANGES NON GAMEPLAY RELATED
    1.) Goalie Lag out before club game - If a goalie lags out before the game starts it isn't dropping the game like it usually does, it will in game but not before

    2.) Every players position in highlight reel is CENTER

    3.) In the team stats screen it is just showing Power Plays and not power play success and attempts
     
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